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2012-06-04, 04:19 PM | [Ignore Me] #1 | ||
Private
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From what I've seen so far, (and correct me if I'm wrong) the backpack and trunk storages will not be making a return in Planetside 2. I actually find this a bit unfortunate as looting an adversary's pack for potential faction-specific weaponry or extra ammunition came in very handy at times. Given the vast distances to cover, it would benefit players to have the ability to scavenge resources when isolated from bases/towers.
Anyone else have thoughts on this? |
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2012-06-04, 04:28 PM | [Ignore Me] #3 | ||
Contributor Major
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You mean new thoughts, as opposed to all the thoughts we had a year ago when we found this out?
It's pretty simple. There's no weapon looting or vehicle hacking, because it gets screwy with unlocks, customization, and empire specific stuff. It also runs counter to the pace of the game they want to establish based on their analysis of the modern FPS market. |
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2012-06-04, 04:34 PM | [Ignore Me] #4 | ||
Backpacks and vehicle trunks in PS1 were part of the (very flexible) inventory system.
PS2's inventory system is quite different. You pick the class you want to spawn as, and based on that you pick the gear you are allowed to have. There was talk of being able to loot enemies way back when... but I haven't seen any evidence that it's in-game currently. The kind of issues that Higby points to in these situations is how do you handle looting a weapon that has a bunch of customizations on it that you aren't certed for? |
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2012-06-04, 04:37 PM | [Ignore Me] #5 | |||
Lieutenant Colonel
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This is really just another area where because of the fast track, they cut it. Also, apparently, it was to much for the target audience to manage innovatory. |
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2012-06-04, 04:51 PM | [Ignore Me] #9 | ||
First Sergeant
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Getting ammo from bodies, i agree. Looting bodies for their weapons i dont. It is similar to us not being able to hack into an enemy vehicle. Lets say technology has evolved and there is a way to detect the user. Law enforcement are actually making handguns, still in development, that will only work if that person is carrying a certain chip on them. So similar principle.
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2012-06-04, 04:56 PM | [Ignore Me] #11 | ||
Major
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This could solve the problem.
http://www.planetside-universe.com/s...ad.php?t=41911 |
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2012-06-04, 05:03 PM | [Ignore Me] #14 | ||
Meh, I don't care about the inventory. Having classes and weapon restrictions is orders of magnitude better for balance.
I do think you should be able to pick up a fallen person's class. The biggest problem there is that class also determines armor type and weapon availability. Do you allow a switch into VS heavy armor from an NC light assault, or do you let the light assault simply carry the HA weapon around? Do you take his jump jets away?
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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backpack, scavenge, storage, trunk |
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