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[Ignore Me] #1 | ||
Major
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1. What are missing from this game are the artillery cannons, the regular kind. I think what should be done is remove some of the bases that there are two of on a continent and create something like the fire support bases of Vietnam. The idea is simple. You have three large (160mm-220mm) artillery cannons in a triangle formation surrounded by high walls. The entirety of the actual walk in base would be underground, and there would be no vehicle terminals. The three cannons can rotate 360 degrees and move up and down between 30 and 90 degrees. There would only be one of these per continent and they would be near or in the center, so they could cover the entirety of said continent. Only CR 3-5 would be able to use these artillery pieces.
2. They need to add pull able artillery. Meaning, a harasser or vehicle like it, could pull a 100mm artillery piece behind it. It would then disconnect from said vehicle and deploy as a stationary gun that can rotate 180 degrees and move up and down 30 to 90 degrees. This could shoot different rounds depending on what the target is. 3. A third kind of structure is needed. There are the towers and main bases, but there is nothing in-between them. There should be medium sized bases that are small and well defended. Also, there should be bases on the tops of mountains that are only reachable by air vehicles and artillery fire (no orbital strikes either). 4. Another full sized continent is needed in the upper right corner (look on the world map). I might have more later, tell me what you think. No flaming. Last edited by Kam; 2004-05-21 at 01:05 AM. |
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[Ignore Me] #2 | ||
You need to provide actual justification for your ideas. Why does there need to be an artillery spot? I think Planetside has enough impersonal, skilless ways to gain kills as is. This would only compound the issue of flails and liberations simply unloading ordinance and killing people without any real thought put into it. Similar arguments can be applied to your other recommendations. If there "needs" to be something, elaborate on why you feel it's important.
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[Ignore Me] #3 | ||
First Sergeant
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I agree. The ideas aren't entirely bad, and could even be cool in some cases (I like the new medium-sized base thing), but I don't see enough justification for the artillary. I get killed by friendly flails almost as often as I do by enemy flails.
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[Damn now my sig is too big. #%)!] |
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[Ignore Me] #7 | |||
Captain
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as the candians would say "eh?" |
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[Ignore Me] #8 | |||
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[Ignore Me] #9 | ||
Major
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I'm not saying this would be easy. The big pieces can only be used by high level CR's and they require a spotter, plus there would only be three per continent. The pullable artillery pieces would have thier own cert and it would take time and skill to set them up in a good spot. These pullable pieces also offer no protection to the user and can be hacked. They would not need a spotter.
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[Ignore Me] #10 | |||
All of those weapons take skill. In some cases a lot of skill. While, not as much skill as a sniper, they do take skill. Reducing the game down to snipers and medium assult wouldn't make for a fun game.
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Life sucks, Press on. Moderation in all things, including Moderation. |
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[Ignore Me] #11 | |||
So that's what I don't want to see more of. Weapons that any idiot could jump into, point, click, and score kills with a degree of frequency. Once upon a time HA weapons blew and people used MA a hell of a lot, and unlike now, you had to actually be reasonably good at firing a weapon to kill someone. PS was a lot more fun back then. Last edited by Warborn; 2004-05-21 at 06:13 PM. |
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[Ignore Me] #13 | |||
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[Ignore Me] #15 | |||
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