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2012-05-15, 09:24 PM | [Ignore Me] #1 | ||
PSU Admin
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Jennyboo and I will be going out to SOE on Monday the 21st to to get some game time with PlanetSide 2 and interview the Devs! We will be in studio all day long.
I will be representing the community on this trip so I want to make sure that I represent everyone well. This means I want your feedback! What do you want us to ask? What do you want me to look for? Please stay on topic in this thread with any questions and requests you have. Keep in mind some things will probably be off limits (Sorry!) I will do my best to accommodate everyone but obviously we won't be able to get everything you guys want. We will be doing some live Tweeting from the event so be sure to follow us! https://twitter.com/#!/psucomWe will likely be doing a video interview that will be released the following week. Get your questions and requests posted by Saturday at Noon CDT because I will need to get prepared to fly out the following day to San Diego. |
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2012-05-15, 09:29 PM | [Ignore Me] #3 | ||
Major
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Will lights be toggable on guns/vehicles etc?
Will engineers beable to place spot lights on the ground to set up awesome ambushes at night by blinding/illuminating the enemy so you can gun them down while they stagger around blindidly. Can infitrators kill the lights in a base/tower/building by hacking a terminal? And if they can't then could you add it so an infiltrator could kill the lights in a base/tower/building? Edit: I wish i had more questions. Oh wait. I have some requests Requests: Could you make it so when aircraft get damaged to a certain extent, the aircraft becomes disabled and much harder to control depending on hit location, then give skilled pilots the opportunity to crash land and sometimes survive the crash. (Depends on speed, angle of decent, how damage you took etc) Maybe give soldiers the option to either equip 1 syringe to heal during battle or if a medic has a cert, when the medic heals soldiers it gives them 1 syringe so that they can heal themselves, maybe make it so they can only receive 1 at a time or something to stop spamming. I think thats all from me. Last edited by Toppopia; 2012-05-15 at 09:38 PM. |
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2012-05-15, 09:38 PM | [Ignore Me] #7 | ||
Captain
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Oh, wow! You lucky people!
Question: Can we get any more specific details as to how infiltrators will work. Aside from the sniper role what else can infiltrators be used for. Hacking? Sabotage? General sneakyness and destruction? |
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2012-05-15, 09:43 PM | [Ignore Me] #12 | ||
Major
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HolyshitHolyshitHolyshitHolyshitHolyshitHolyshitHo lyshitHolyshitHolyshitHolyshitHolyshitHolyshitHoly shitHolyshit
Grats guys, don't really have anything I'd like you guys to ask aside from the obvious lol. |
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2012-05-15, 09:49 PM | [Ignore Me] #13 | ||
Captain
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That is so cool! I'm glad to hear that the two of you get to go
Now that we have more info on the fog effect, what other kind of weather effects can we expect to see? We haven't really seen any water features yet, will there be rivers and lakes and stuff like we saw in PS1 or would that counter the idea of having more territory to capture? |
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2012-05-15, 09:50 PM | [Ignore Me] #14 | ||
INCOMING MAX UNITS!!!!!
INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! INCOMING MAX UNITS!!!!! |
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