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Old 2004-01-31, 05:55 PM   [Ignore Me] #1
Morrik
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Infiltration Tactics


Greets,

Okay, I feel a bit disheartened here, but I will continue on. I'm sure this has probably been discussed hundreds of times on the boards already, but maybe there's some fresh new ideas floating around there.

I have recently acquired the template of:

Infiltration Suit
ATV
Hacking
Advanced Hacking
MAX (Pounder Config)

I find myself having some troubles using the Infiltration aspect of that template. I know some people have that Dark Vision Implant that can let you see people with Infiltration suits easily, but not everybody uses it. I've read a few guides on spying and using the Infiltration suit, but that doesn't seem like my style.

I was curious to know if there was any other styles floating around out there. I usually roll up on a base heavily guarded (to my surprise, there are very few motion detectors) and just wait in one area until I can get into the spawn room, hack a equipment terminal and then suit up in my MAX and mount! That's fun for awhile, but I don't like it all the time. Is there any other way to utilize that template or should I just revamp altogether.

Any suggestions, comments or ideas are appreciated.
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Old 2004-01-31, 07:04 PM   [Ignore Me] #2
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Please ignore pork, I think he was beaten as a fetus.

Infiltrating is not for everyone. Sony seems to think that it's not supposed to be for anyone, but thats another issue.

Anyways, That template can be very feasable for the main purpose of geting a MAX into an otherwise inaccessable place behind enemy lines. However, to be a successful infiltrator, you need EXTREAM pacience. Not just waiting for people to leave the area, but also going on many, many runs to accomplish your objective. As you gain BRs, you may want to drop your MAX unit for CE instead. CE gives you the 1-shot kill of a boomer, and allows you to successfuly sabotage spawn tubes, and to a lesser extent, generators. You will not be particularly useful as an infiltrator until you have CE.

Try to gain CR3 ASAP, as the EMP will be invaluable, particularly when dealing with CE defended facilities. CR1 also allows you to point out any targets such as AMSes to the rest of your squad with Waypoints. Never use Jammer grenades on people unless they already know you're in the area(in which case, you're probably screwed anyways).

As and infiltrator, you should always be relaying signifigant information to your squad such as enemy deffencive placements, CE dencity, and vehicle movements. You should, however, have some sort of objective in mind such as gen/tube destruction or facility hacking. Going for kills will get you killed faster than anything else(unless you're hiting snipers).

If you're soloing, ILF should be your priority target, followed by tech plant. The rest of the bases are opertunity targets in that they should be targeted only if a (very) good oppertunity presents itself.
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Old 2004-01-31, 08:25 PM   [Ignore Me] #3
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Infiltrating is not for everyone. Sony seems to think that it's not supposed to be for anyone, but thats another issue.
Aint that the truth and after the Rexo buff, infils will lose a whole class of trooper they can attack
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Old 2004-01-31, 08:37 PM   [Ignore Me] #4
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Originally Posted by Queensidecastle
Aint that the truth and after the Rexo buff, infils will lose a whole class of trooper they can attack
as long as i have a magscatter i'm happy, just wait around in a camped nc spawn room and pickem up as my friends drop the PJ clad NC
rexo buff or no i'm still going after them
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Old 2004-01-31, 08:42 PM   [Ignore Me] #5
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Well, you have the luxury of the magscatter whos TTK will not change. The other pistols lose almost a second of TTK as well as take more ammo. Its going to be a huge nerf for Infiltrators if Sony doesnt adjust the clip sizes to compensate
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Old 2004-01-31, 09:39 PM   [Ignore Me] #6
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then we'll see a drastic decline in the infiltrator community, and thus a drastic decline in darklight users making us devoted infiltrators more effective...ok i'm trying to look on the lighter side (^_^)
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Old 2004-01-31, 09:45 PM   [Ignore Me] #7
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Originally Posted by sandtrout
Please ignore pork, I think he was beaten as a fetus.
so true!

There really is a couple styles to use inf, all are much harder than running around with a JH and blowing the shit outta people.

1) Spec ops - Boomering gens and such
2) Support Hacker - Hacking terms for friendlies if need be
3) Assassin - Sneaking up on the enemy during battles
4) Ghost Hacker/Ninja - Hacking strategical bases
5) Zerg Hacker - Following the zerg and fighting/hacking what you take over
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Old 2004-01-31, 10:39 PM   [Ignore Me] #8
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The MS's TTK stays the same, asumeing all pelets hit, which is rather unlikely from my experience. I'm sure it will gain a second or 2 at 1-2 meters.
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Old 2004-01-31, 10:50 PM   [Ignore Me] #9
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lol then maybe i have come across the sacred magical magscatters cause I always get 3 shot kills on any fullly health infantry. maybe cause I'm a mini-surge monkey with it
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Old 2004-01-31, 10:56 PM   [Ignore Me] #10
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Uh, covert, we were talking about the Magscatter's proformance after the rexo-buff, not as it stands...
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Old 2004-01-31, 11:17 PM   [Ignore Me] #11
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yeah well u said in your experience all pellets don't land and in my experience all pellets do land and then i claimed this to be so because I am a "Mini-surge monkey"
thus my game won't be effected very much cause i'll still be dropping rexos after the buff acording to spork
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Old 2004-02-01, 01:43 AM   [Ignore Me] #12
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Originally Posted by MrCovertMan
yeah well u said in your experience all pellets don't land and in my experience all pellets do land and then i claimed this to be so because I am a "Mini-surge monkey"
thus my game won't be effected very much cause i'll still be dropping rexos after the buff acording to spork
All pellets don't need to land currently. They will need to land after the buff. Wait and see, that's all you can do. It may or may not impact the Magscatter.
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Old 2004-02-01, 01:51 AM   [Ignore Me] #13
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Just to quell any misinformation about the Magscatter. The way it works is that you can kill in 3 shots but expect to kill in 4 shots. This concept is not going to change at all after Rexo gets buffed
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Old 2004-02-01, 02:30 AM   [Ignore Me] #14
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The Surging CE is yet another style of infiltrator.

Surge up a tower through pounder/thumper spam, lay a boomer, and rely on your speed and partial invisability to keep you alive long enough to push the button. Your death is almost guarenteed, but the path to the CC will be clear for your friends.

Surging through buisy spawn rooms and laying down boomers is fun as well. Not only do you take nme's out with your explosives, but you get to watch them shoot wildly at eachother.
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Old 2004-02-01, 05:36 AM   [Ignore Me] #15
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Originally Posted by Fenrys
Surge up a tower through pounder/thumper spam, lay a boomer, and rely on your speed and partial invisability to keep you alive long enough to push the button. Your death is almost guarenteed, but the path to the CC will be clear for your friends.
I havn't tried this one yet
/me logs on and finds the nearest zerged tower!

Originally Posted by Fenrys
Surging through buisy spawn rooms and laying down boomers is fun as well. Not only do you take nme's out with your explosives, but you get to watch them shoot wildly at eachother.
this one is surely the best! none of the newly spawned nme have their darklight enabled, and in a good spawn room, you can get 5+ rexo/standard/pajama kills per boomer (it depends on how quick they are on getting their kit! ) shooting wildly with each other - yup they are lokely to take out their injured (by the boomer) team mates, I've had 2 nme TK's after one of my boomers!
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