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Old 2012-10-27, 07:25 PM   [Ignore Me] #1
Miir
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Welcome to SundySide




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Old 2012-10-27, 07:32 PM   [Ignore Me] #2
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Honestly, who didn't see this coming?
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Old 2012-10-27, 07:36 PM   [Ignore Me] #3
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well.. was either this or Gallyside
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Old 2012-10-27, 07:48 PM   [Ignore Me] #4
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If theres one thing this game is crying out for its certing vehicles. They can keep the class system, I'm fine with that now, but vehicles just need to be incorporated into it all somehow.
It just niggles me that we need to spend certs to gain a simple scope or buy a mcg, but can spawn at will any vehicle with no commitment.
Its like someone unzipped their cranium and threw their brain out with yesterdays garbage.
Then again, people watch the X factor, I guess Judgement day will be soon.
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Old 2012-10-27, 08:00 PM   [Ignore Me] #5
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Originally Posted by bullet View Post
Honestly, who didn't see this coming?
SOE.

And I know they hate hearing it, but PS1 had the solutions already.

* Cert for vehicles and a cert cap so everyone doesn't have access to everything.

* Limit the proximity range an AMS can deploy to another AMS.
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Old 2012-10-27, 08:01 PM   [Ignore Me] #6
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Well you do have to cert for the AMS function. So that's something.

But I agree, now that you can get a Sunderer anywhere, they are EVERYWHERE. And I wouldn't mind so much if I could C4 them like I used to, but now that's nerfed to oblivion.
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Old 2012-10-27, 08:51 PM   [Ignore Me] #7
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I wonder if a dedicated, cert required AMS would help. No guns, no passengers, cloaking bubble. Like PS1.
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Old 2012-10-27, 08:54 PM   [Ignore Me] #8
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My gripe isn't directly at Sunderers. They will do something to sort that out, but then it will just move onto something else.
The solution is a simple one, but the game seems hell bent on going through puberty ad nausea until eventually all avenues have been exhausted and you come to the conclusion that no matter how you try, the wheel was invented to be round for a reason.
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Old 2012-10-27, 09:05 PM   [Ignore Me] #9
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Originally Posted by Helwyr View Post
SOE.

And I know they hate hearing it, but PS1 had the solutions already.

* Cert for vehicles and a cert cap so everyone doesn't have access to everything.

* Limit the proximity range an AMS can deploy to another AMS.
I gave SOE the benefit of the doubt, inorite, that they did see this coming but chose to ignore it.

They could see that sundies were already all over the place. Making them more available would increase this problem. I assumed they were working on something to reduce their numbers but just said "Meh, lets put this in the next patch". Why they would implement this feature without the AMS proximity mechanic is beyond my comprehension.
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Old 2012-10-27, 09:07 PM   [Ignore Me] #10
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Re: Welcome to SundySide


A proximity check must be added.
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Old 2012-10-27, 09:44 PM   [Ignore Me] #11
Saintlycow
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I thought thread title was Sunny side.

Too many sunderers. too much sun. Looks like BF3
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This is the last VIP post in this thread.   Old 2012-10-28, 12:15 AM   [Ignore Me] #12
Malorn
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Deploy restrictions were in Matt's upcoming metagame changes.
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Old 2012-10-28, 12:21 AM   [Ignore Me] #13
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^^ yup.

It doesn't really matter if game balance is broken in beta, for example by adding one feature that requires a second feature to be balanced but not adding that second feature right away.

We know the proximity restriction is on the to-do list, and that is good enough.
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Old 2012-10-28, 01:22 AM   [Ignore Me] #14
Miir
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Re: Welcome to SundySide


Funny how much impact every change seems to have these days.

It'll be interesting to see how the AMS proximity feature affects the gameplay.
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Old 2012-10-28, 05:42 AM   [Ignore Me] #15
Ohaunlaim
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They should change the Sundy AMS Cert...

lvl 1 you get it but have an interference of 200m to nearest AMS sundy.
lvl 2 drop interference to 150m
lvl 3 MAX units can now be pulled from your sundy
lvl 4 drop interference to 100m
lvl 5 sundies can now be pulled at any vehicle spawn (including ATV spawns)

Specialization FTW
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