Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Click here for the Paris Hilton Video
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-12-22, 11:56 PM | [Ignore Me] #1 | ||
Master Sergeant
|
Hey everyone!
So two weeks ago I had a crack at redesigning the Weapon Customisation screen (Reddit Link), and since it got such positive feedback, I thought I'd have a go at overhauling the deployment screen too. Click the image to view it in 1920x1080. The goal here was to merge it with the map, so you essentially had greater situation awareness when redeploying, rather than the frustratingly simple deployment screen in game now. This required quite a rethink of how the data on the map screen is presented, particularly in the use of space that was a challenge to overcome. The first step was to create two versions of the map screen as we know it, named "Map" and "Deployment", which you could quickly tab between at the top. Essentially, the only difference between the two is what windows and options are displayed on the left-hand side of the map. Everything else remains the same, so you can easily swap between the two without being disoriented. I'm still in the process of redesigning the Map tab so that it includes extensive Squad/Platoon/Command features, but it's taking longer than I thought to layout, so I thought I might as well post up what I have now before I go on holidays. I'm also open to suggestions on what people would ideally like to see in the map screen, especially from Platoon leaders (which I have no experience in). Please let me know and I'll see what I can do! Here is a link to the Deployment screen without annotations: http://i.imgur.com/jvfae.jpg What does everyone think? Last edited by Anderz; 2012-12-23 at 02:49 AM. |
||
|
2012-12-23, 05:47 AM | [Ignore Me] #5 | ||
Sorry man, way too complex, it has more than 2 buttons. Players will never figure it out, they'll see the screen and quit because they're all straight from CoD or BF3.
/sarcasm off Seriously though, pretty sweet. |
|||
|
2012-12-23, 03:25 PM | [Ignore Me] #7 | ||
Contributor PlanetSide 2
Game Designer |
Your mockups are great Anderz, keep 'em coming!
I like the right-side consolidation and moving the continents to a drop-down. As we add new continents putting all on the screen at once will not scale. |
||
|
2012-12-23, 06:01 PM | [Ignore Me] #11 | ||
Corporal
|
Wow that's awesome man. This would save some frustration in figuring out where to spawn where you can personally make a difference in the fight, when you come against a situation where a base is lost and there's no reason to defend it anymore.
|
||
|
2012-12-23, 07:04 PM | [Ignore Me] #15 | ||
Private
|
This is super awesome!
i want to highlight 2 points though: #1 I love to have the whole Continent map! It's always annoying me when i fight in a bio lab and i have to scroll out to select another sunderer apart from the one the random nub puts near the bottom. #2 i LOVE the Class/Loadout selection! Its awesome! I sometimes change stuff before spawning and end up in the wrong class/loadout cause i didnt select the loadout i selected and edited before. Last edited by Prosecutor; 2012-12-23 at 07:06 PM. Reason: typo |
||
|
|
Bookmarks |
Tags |
deployment, design, interface, map |
|
|