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2012-07-24, 11:24 AM | [Ignore Me] #1 | ||
Private
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I know there have been threads about this before, but I want to make a good official post on whether or not people think the game needs a specific artillery vehicle and if so, what would it be like?
Personally, I think that the Vanu should get the Flail back from the original (all though make it cooler) and then the Terran and New Conglomerate could get more normal-style artillery pieces (I have no ideas on names so post them if you have an idea). My idea is that you can drive it around like a tank, and then deploy it to use the main gun. When you deploy it, you can swivel the gun any direction you want (like a tank) and adjust the power behind the shot. Then, on your minimap, it will give you a general idea of where the shells will hit so you know if you're aiming correctly. I also think that if they have it, they should have a secondary gunner who gets a machine gun or something like that. What do you think? Do you have any ideas on names, styles or looks? Or do you even think that artillery pieces would or would not complement the game? Tell us! |
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2012-07-24, 11:32 AM | [Ignore Me] #2 | ||
Corporal
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At this moment in time I think nope the game has no need for artillery.
Lets get through beta first then see how the game pans out after release once a few months have passed re-evaluate the game and then decide how it would impact the state of the game. |
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2012-07-24, 01:16 PM | [Ignore Me] #6 | ||
Sergeant
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If artillery is implemented, it definitely needs some possibility of co-ordination from team mates. Perhaps "light" classes could have an button that marks an enemy location on the minimap in real time (for artillery use, if "spotting" isnt a feature in the game), and artillery would have a separate crosshair at the actual minimap for more accurate firing. This way for example Light assaults and infiltrators would have yet another role in the field to play, to assign targets for the artillery to take aim at. As the projectile wouldn't be 100% vertical, the coordinators would need to think whom they mark on the map, otherwise the artillery fires would be wasted (unless it magically smacks on enemy aircraft on its way towards a wall).
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2012-07-24, 05:41 PM | [Ignore Me] #8 | |||
Corporal
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But... I see no need for artillery (although it would be extremely unrealistic because it's a futuristic war - artillery would be an ideal tactic, problably moreso than modern warfare). |
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2012-07-25, 08:55 PM | [Ignore Me] #9 | |||
Private
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2012-07-26, 12:37 AM | [Ignore Me] #11 | |||
Sergeant
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Artillery, no matter how frustrating it actually is, brings more intense and strategic combat. That's pretty much the reason I advocate it. Nothing was more interesting than Fusion mortar fire in Tribes. |
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2012-07-26, 01:52 AM | [Ignore Me] #12 | |||
Major
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Yes to artillery that must be spotted for and requires coordination and team effort. |
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2012-07-26, 02:20 AM | [Ignore Me] #13 | |||
Sergeant Major
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"Oh, I didn't check that hilltop and the sniper headshotted me." or "I didn't look up and didn't hear the bomber engine, so I didn't run to cover in time." When artillery kills you you think "I walked outside and instantly died because of artillery spam... I guess I just have to play inside from here out." It's a very different kind of frustrating, because it denies you the opportunity to fight back, particularly against a larger force. To put it in a practical gameplay perspective: Defenders shouldn't have to abandon exterior defenses due to indirect fire. On the same note, they shouldn't be forced to leave that base and spawn in another in order to counter that indirect fire. "Strategic" though it may be, it ruins defensive games... particularly the most epic fights with 3v1 or worse odds. |
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2012-07-26, 02:39 AM | [Ignore Me] #14 | |||
Major
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Besides that, if you watch the videos, there are PLENTY of different spawn points. Camping with artillery can't be effective in PS2 like it was in PS1. Last edited by Ratstomper; 2012-07-26 at 02:40 AM. |
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2012-07-26, 06:37 AM | [Ignore Me] #15 | ||
Sergeant
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Could be fun, I kinda doubt they will implement it in the end, they said something about being active in the battle in one of the commentaries.
"We removed artillery [?] because it is a very passive weapon, and you are not involved in the killing.", something like that. All other weapons require a lot of personal interaction, but as artillery someone will point out where you should fire and you press fire. I could be cool with it being tested, but you can all see where the devs are coming from, right? |
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