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[Ignore Me] #1 | ||||
PSU Admin
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They have posted some initial plans with the Resource Revamp coming up in September:
Also an update to the Continental Locking Roadmap:
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![]() PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-07-19 at 10:09 PM. |
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[Ignore Me] #2 | |||
PSU Admin
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I have to say on paper I really like this. Going to have to spend some more time digesting it but overall it looks awesome. I've been waiting for some kind of resource system to be added because it adds an entirely new source of gameplay.
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[Ignore Me] #5 | ||||
Sergeant
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I like it a lot. It seems like a very good system on paper. I never played PS1 but this system seems very similar to what I've heard about NTUs and Silos.
In terms of actually capturing a warpgate * The warpgate needs to be the last territory that can be taken from a faction on a continent. * Vehicles need to be able to be transported between warpgates, preferrably by driving onto/landing on the center platform. * Warpgates need to be hard to take and have exciting buildings/structures to fight in. The current layout is not good enough for this. An underground facility would be best, as it allows for an interesting base to be created while leaving the parade grounds for forming up large amounts of troops and vehicles. Last edited by fierce deity; 2013-07-19 at 10:32 PM. |
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[Ignore Me] #7 | ||
Sergeant Major
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So I guess some cert refunds are coming for those who certed into aquisition timers?
Its not my first choice for resource changes as it doesn't change the fact that base choice doesn't make a difference. It helps battle flow, but it doesn't make bases themselves unique. Anyway, I guess it's better than the status quo.
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>>Make resources matter!<< |
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[Ignore Me] #9 | ||
Corporal
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Wow, I love all of this. Introduces new kinds of combat and strategies. I wish I could give more feedback then that, but it just all sounds great. This coupled with the new base designs on Esamir give me hope for the game once again.
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[Ignore Me] #11 | ||
Sergeant
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No acquisition timers? Nice, but are they going to refund everyone's certs? I've put a LOT of points into various acquisition timers.
(I'm sure they'll have it worked out by the time it gets implemented.) |
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[Ignore Me] #12 | |||
Staff Sergeant
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[Ignore Me] #13 | ||
Contributor Lieutenant Colonel
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I liked the current method of banking your resources for infantry use and cant say that like the idea of this new proposal.
Does it mean I have unlimited access to infantry resource items until the reserve is drained. Could a group/zerg stand there lobbing nades at nothing chewing up resources and manipulate the power levels. Does the power level affect the capture of the base/facility, as in its the new capture method or it works in conjunction with current capture/SCU timers. If the new bases we see on the likes of Esamir are completely walled in with extrememy limited vehicle access (if any), how do we get the auraxium supply vehicles into the base. I dont think Esamir was redesigned with this change in mind and thats taken months to get where it is. How the resource bonus will work on the Boosts/Membership. |
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[Ignore Me] #14 | ||
Colonel
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Thank goodness the official conversation has finally moved to meta game. I like hats just fine but intercontinental lattice and making resources countin a dynamic way will make this game much more interesting.
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[Ignore Me] #15 | |||
Contributor PlanetSide 2
Game Designer |
I posted some clarifications in the resource roadmap thread. Reposting here for your convenience:
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