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2013-05-01, 02:59 PM | [Ignore Me] #1 | ||
Sergeant Major
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Latest article @ The Mittani:
http://themittani.com/news/planetsid...osed-lethality Why foregrip weapons having a negative side-effect is an improvement over the current system. |
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2013-05-01, 03:08 PM | [Ignore Me] #3 | ||
Second Lieutenant
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Good article. We'll be seeing the long-range certs like Forward grip staying long-range, and the others like Laser Sight staying short-range. A
But my favorite way to kill will still be the Rocket Launcher direct hit. Effective against all targets at short to medium range, instakill versus stationary targets. Also, did they fix recoil on the test server yet? As of this morning there was only CoF, no recoil. And in the patch notes they're also decreasing the benefit of stacking compensator with forward grip, so expect more recoil instead. Do you think there will be a problem with certain weapons who get more unlockable attachments by default (this is reputedly the case for the NC6 Gauss SAW)? |
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2013-05-01, 06:50 PM | [Ignore Me] #6 | |||
Contributor Lieutenant Colonel
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This one?
What about it was nonsense in your opinion? |
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2013-05-01, 09:01 PM | [Ignore Me] #7 | ||
First Sergeant
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i think the guy has delusions of grandeur. if you've played NC/Connery and listen to this guy in game you'll know what i mean.
fact is you can't predict what the changes are going to bring until they are implemented and then allowed to play out among the whole playerbase. it's actually more likely that people will not change their playstyles that much, and will just flock to whichever class is perceived to have come out of the nerf smelling best. a lot of HA will probably either switch to LA or just quit and say something like "HA sucks now that SOE nerfed it, i wasted all my time putting certs in it so fuck this game." people usually take the path of least resistance to the destination with the biggest reward. |
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2013-05-01, 11:15 PM | [Ignore Me] #8 | ||
Staff Sergeant
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Good read, well-constructed and articulate. I certainly hope that these changes, as you say, add much-needed variance to infantry combat, but the proof is in the pudding - there's on guarantee that the changes on the test server will make it to live unaltered.
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