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2013-09-04, 02:43 AM | [Ignore Me] #1 | ||
Private
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I've been back and forth now since PS2 came out due to hardware problems with the game
They are now fixed and things are getting solved so now finally i get time to play again And my impression of last night was that of Werner in 2007-2009, sure there where fights but not really great ones I might have been unlucky who knows, but how is miller health? Btw: Hello old werner peeps |
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2013-09-05, 04:47 AM | [Ignore Me] #3 | ||
Most of the alerts are pretty damn boring though, most of the time people don't seem to care about winning them so one faction just gets to dominate.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-09-05, 08:28 PM | [Ignore Me] #4 | ||
Contributor Lieutenant Colonel
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I think it's actually worse being online during an alert since it A: Stops you dead in your tracks from doing what you were doing, B: If one faction is overpopped the whole thing goes out the window and C: Fuck biolab alerts, just fuck 'em.
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2013-09-06, 11:29 PM | [Ignore Me] #5 | ||
Corporal
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It's still suffering from a TR overpopulation, stop breeding like rabbits please. Global populations often hit the 39-40% ranges during alerts and sometimes even at prime time. At off-hours it tends to be even worse.
Biggest culprit of course being the 4th factioners hopping over as soon as an alert begins. |
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2013-09-07, 12:23 AM | [Ignore Me] #6 | |||
Indeed, SOE needs to put in some form of restriction.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-09-08, 05:21 AM | [Ignore Me] #9 | ||
Second Lieutenant
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I really don't get why they haven't already. Warhammer Online had a pretty nice system which allowed you to do a faction switch only once every eight hours. Worked pretty well from my experience with the game. Maybe eight hours is bit excessive (especially since in WAR the timer started when you logged out) as for most players it basically is a 24hours lockout. But something along those lines could work.
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2013-09-14, 02:50 PM | [Ignore Me] #11 | |||
Major
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As for the state of Miller, besides the imbalances it's fine and still the best server in the game. |
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2013-09-23, 05:10 PM | [Ignore Me] #12 | |||
As for the Offline certs that require you to "login" to get, just make it so you get them when you login to your account (on all your alts) rather than logging into the actual character into the game. |
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2013-10-12, 04:20 PM | [Ignore Me] #13 | ||
Second Lieutenant
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Wow. A Biolab alert just ended. TR: 41, VS: 29, NC: 30 percent world pop... That's about 724 TR players, 488 NC and 475 VS.
Did the BF4 beta end or something? I has been bad before but I somehow got the feeling like it hasn't been that bad recently during alerts. Or did I just play at the "right" times and "missed out" on those Biolab alerts? Last edited by Emperor Newt; 2013-10-12 at 04:21 PM. |
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2014-09-30, 08:02 AM | [Ignore Me] #15 | ||
Corporal
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Personal i think Miller turned into absolute "redeployside" during the maintimes....
Like zergs of 90+ ppl deploying just around the map, there is no real fight there is no progressing... ether you stay alone in a base or get crashed by 90+, the only valid strategy seems to gather a public platoon redeploy them all around the map.... I really love to deploy direct in a galaxy, but for the sake of good gameplay i think they need to remove this option again -.- |
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