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2003-11-02, 04:35 PM | [Ignore Me] #1 | ||
Master Sergeant
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I enjoy playing Planetside, I really do. But when it comes down to it, the game is largely unsatisfying.
The largest problem I have is that there is nothing world changing. I log on, do the same thing everyday. It's like a shoving match, you push into 1 continent, the other empire pushs back. And that's really it. The most compelling things about Planetside is it's technical side. No, not those horrible FPS, it's the large maps, the ability to have so many people fighting in 1 area, etc. But that's it, and this is what I find extremely disapointing. What I am looking for is more persistance in the world. This doesn't mean changes pertaining to graphics and such, it's more empire specific. I would love to log on one day to find out my empire has achieved the ultimate goal, some sort of ultimate enhancement to vehicles, weapons, etc. A fortress/base like concept would be awesome. I just want it to be different daily, is this so hard to do in Planetside? What does everyone think, I've essentially been doing the same thing since I bought the game in may. Hack a base, take over a base. Please post your thoughts here. PS- This is my repost from the regular boards. I wanted to start the discussion over here as well. Just do me a favor, don't go ape shit on me and tell me to quit if I don't like it. I like the game a lot, just find it to less fullfilling than it should be. Last edited by Valcron; 2003-11-03 at 12:24 AM. |
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2003-11-02, 04:48 PM | [Ignore Me] #3 | ||
Second Lieutenant
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I've heard this mentioned before... the thing is, what kind of permanence can you really imagine? If it's harder to break cont locks, then the game will simply stagnate.
I don't quite understand what you mean by a "fortress" concept... Really, I'm all for more clearly making a difference, but how to do that without completely nixing game-flow is beyond me. |
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2003-11-02, 04:59 PM | [Ignore Me] #4 | ||
First Sergeant
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They could periodically introduce some new ability for an empire temporarily, and give opposing empires a certain timeframe to do something regarding it.
I.E. The TR have a new tech being tested on ceryshen, all prowlers produced by pinga have a %30 rof bonus. The NC or VS must take over ceryshen to prevent this tech from going into mass production. If the TR successfully defend ceryshen from enemy lock for a certain time period, say 24 hours, then every TR gets a 30k xp bonus at the days end. If the TR fail to defend ceryshen, then the empire that locks it gets 30k xp for each person. -or- A new shield module has been discovered in the hossin caverns that transmits its benefits like flb. It has a 48 hour lifespan. The empire that holds it the longest gets 60k xp at the end of the module's life. If it is destroyed, it respawns in a random cavern. Things like these would shake the game up, and offer real objectives other than territory gain and daily win. |
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2003-11-02, 05:03 PM | [Ignore Me] #5 | ||
Second Lieutenant
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That's "shake-ups", though, BDMJ. Val's talking about a sense of "permanence," the feeling as though you're actually accomplishing something.
Again, I'm open to ideas on how such a thing would be accomplished, but I can't see any that wouldn't end up wrecking gameplay. |
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2003-11-02, 05:27 PM | [Ignore Me] #7 | ||
First Sergeant
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Yes, my ideas are not as long term as what Valcron seems to want, but I don't think truely long term content could be implemented without wrecking game balance. My proposed ideas give temporary objectives that generate a sense of accomplishment, a limited sense of persistance, and a definite goal.
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2003-11-02, 05:31 PM | [Ignore Me] #9 | ||
PSU Admin
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Anyway I think this is a great topic, I too would like to have some large scale goal.. what BDMJ is interesting but like Lise said its not "persistant" more like a temporary goal.
This will be a great topic for our community night I think. And a great topic for our developer interview as well. It is an FPS, but it is an MMO, it should be a bit more persistant than it currently is. |
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2003-11-02, 06:52 PM | [Ignore Me] #11 | ||
Contributor Major
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I tend to agree with Black i'm not sure about the persistance side of it bt i think rotating the warpgates periodicly might give things a boost.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-11-02, 08:05 PM | [Ignore Me] #12 | ||
Corporal
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If the world wasnt SOOOOOOOOO big with CC it wuold be so much fun. There simply arent enough people on Konried to have any significant battle above ground anymore. I think that would make the world seem a lot more dynamic, where defending something would actually matter.
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-Keam |
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2003-11-02, 08:23 PM | [Ignore Me] #13 | ||
Master Sergeant
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I think people look for far too much in this game. Games such as CS, Unreal, etc will have players play for years and these have NO long time goal (at least none remotely compared to PS).
I think things can be done to encourage sticking with the game and remove the tedium involved with it. Since this does vaguely combine a RPG element to the game with the exp system. Once you've maxed out a char, you find little else to focus on. Unless it is stat whoring.
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