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2013-07-17, 02:35 PM | [Ignore Me] #1 | ||
Sergeant Major
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The following is quoted from Smedley's blog - less than a year ago...
"1) Player Owned bases - we plan on releasing continents that are empty or partially empty where players can build their own bases. These are open world bases so others will be able to attack them. We're also planning on having these continents heavily resource based with new resource types that will be very rare..and lots of cool new stuff that can be built out of these new resources. 2) Harvestable resources - imagine SC II style resource harvesting with physical vehicles doing the mining or the harvesting. 3) Water between continents - seamlessly - this is really hard tech, but our goal is to make the whole planet seamless and allow water based vehicles. 4) Lots more vehicles and weapons - just what it sounds like. Many of these will take very rare resources to make. 5) NPC enemies - I don't want to call this PVE. That's not exactly what we have in mind. More like a global invasion that goes after everybody. This isn't a bunch of quest givers saying "go kill 10 rats" - this is bad ass aliens that want to gut you. 6) NPC armies - imagine as the commander of a base sending an NPC army towards another base MOBA style except it's in the middle of the Planetside 2. This isn't another game mode. It's all part of the same game. 7) Esports support - we plan on doing this pretty soon after launch. We plan on making this a big big thing and putting a lot of our resources behind it. 8) Weather 9) Mac version (soon after launch)." Of the 9... I think only #7 and #4 have been really addressed. #7 appears to have received the greatest attention... though we still have nothing working - hopefully soon. We've definitely seen more weapons and a single new vehicle (we can debate their value to the game, elsewhere) - but it doesn't appear to be exactly in the manner Smedley was talking about... unless the rare resource he referenced was real world $$$. #9 was ditched for the PS4? The remainder... we've heard little to nothing about - and for my money, these were the type of really attractive/unique ideas that I thought could define PS2. Whither the grand ideas? Last edited by typhaon; 2013-07-17 at 03:06 PM. |
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2013-07-17, 02:42 PM | [Ignore Me] #3 | ||
When has Smed said the game will be finished? That's right. He never said that. Why? Because he knows that the game is ever-evolving. I'm sure a year ago those things were on the plate to be done and haven't gotten around to.
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2013-07-17, 02:53 PM | [Ignore Me] #4 | ||
Private
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It happens... anyone recall Blizzard's plans for aerial combat in WoW which was outlined on one of the expansion boxes?
Things evolve, change, get scrapped, etc. No worries. For the OP, I'd highly recommend listening to the X-Cast episode 3 with T-Ray (SOE Developer). Last edited by Maginnis; 2013-07-17 at 02:55 PM. |
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2013-07-17, 02:54 PM | [Ignore Me] #5 | ||
Lieutenant Colonel
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I thought all of that stuff was referring to their 5 year plan? Be patient, it hasn't even been a year yet and considering the continent revamps that have come and are coming, it's not like they're sitting on their asses.
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2013-07-17, 03:06 PM | [Ignore Me] #6 | |||
Sergeant Major
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Geist - I think he was referencing a 3-year plan. My concern is we've (I) haven't heard anything on the bigger ideas... or on replacements. Sentrosi - Every MMO says those things... reality is that development will slow down, not speed up. RingRing - I find it hard to believe you aren't interested in these ideas. Implants got your motor running? Maginnins - I'll take a look. |
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2013-07-17, 05:19 PM | [Ignore Me] #8 | ||
I just think they've been focusing on the MLG part for now. We should be hearing about the other ideas soon enough, when they start focusing on meta gaming. I do doubt that we will be seeing or hearing anything about a weather system any time soon though, perhaps some time after the PS4 version's release.
I still don't want to see NPC armies unless they're a common threat for certain events.
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Last edited by ChipMHazard; 2013-07-17 at 06:02 PM. |
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2013-07-17, 05:56 PM | [Ignore Me] #9 | ||
Master Sergeant
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I missed the part where he said they'd have all of that in the game within a year after launch. Can you just go ahead and point that part out?
God forbid they have some long term goals. I know that for a lot of you "long term" is the span between breakfast and dinner, but most of these goals have a development schedule of years, not months. I imagine most of this is still written on a white board and a scratch pad somewhere around Smedley's or Higby's desks. Higby had mentioned Searhus in a couple of interviews. I'd rather see that after Hossin rather than anything on that list. At some point, people are going to catch on to the fact that this game is not carved in stone and that the version of Planetside 2 that will be running 5 years from now will look very different than the one we have now. |
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2013-07-17, 06:15 PM | [Ignore Me] #10 | ||
Sergeant
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Tbh you got to give credit to the OP
Add this to the list btw: Player made missions (I've heard it again a few months back, but still not much) The thing is, the SOE team had all these ideas be their selling points/goals during beta / tech test to hype the crowd up. That's something you normally don't do with things that'll eventually, someday, get implemented. It's not the first time I think the SOE team talks before thinking. Time and time again they say they're going to do something before they've even made the groundwork for it (decent brainstorm and making a workplan for it) The same will happen with PS4: At first you hear Higby say things like "The ps4 will have the same graphics", but 3min later on "having the same graphics is our goal". Here's my 10cents that's not going to happen It feels like the pressconference was even before the entire team had but even looked at the PS4 or touched the coding... Aside from the push to monetize everything (as compared to PS1), this is the one thing I dislike about the SOE dev team. Last edited by Greenthy; 2013-07-17 at 06:16 PM. |
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2013-07-17, 07:43 PM | [Ignore Me] #13 | ||
PSU Admin
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Honestly, you can't expect all of these things in less than a year. Point by point:
So sure only a few have been "addressed" and I doubt 9 was scrapped for console, but if it was I wouldn't argue that decision. |
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2013-07-17, 08:55 PM | [Ignore Me] #14 | ||
Lieutenant General
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To me weather and "volumetric clouds" were a big selling point on graphics. PLANETSIDE 1 had weather! lol Yes it was shitty and people turned it off but the point is we have no indication they've put any resources, time, or even conversation into this topic. It was always mentioned with the day/night cycle (which barely exist) how you could move with the cover of clouds, or aircraft could go through them.
Hasn't been mentioned once since Alpha Yes player owned bases have been touched on, but Smed's comments from the very first video interview talked about the tower in the PS2 reveal trailer. It had giant struts supporting it, and he pointed them out and kept hinting it landed there, that it was called down from above and deployed..... I call BS....
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Last edited by Lonehunter; 2013-07-17 at 08:59 PM. |
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2013-07-17, 09:04 PM | [Ignore Me] #15 | |||
Major
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@OP, that's their long-term plan. And NPC stuff has been soundly rejected by the community as well. As for the weather, they've always said that they will add it as soon as every core elements have been in place and once the game is ready, performance wise (something to those effect, not verbatim). I believe the last time it was mentioned was on FNO preview of the dome shields (I could me wrong ). But yeah, I doubt they would implement it soon. |
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