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PSU: How many greif points do i need for a certification
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2012-09-02, 04:44 PM | [Ignore Me] #1 | ||
Major General
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In particular scale. For instance if we take Planetside 1 models (infantry, vehicles, bases, etc.) and compare the scale of them to the size of the map you will see that the map is very much larger in scale.
When we look at Planetside 2 we see the scale of everything has been made larger, except for the land mass. So it seems claustrophobic and hectic. We need more land mass. Open space areas between capture points to allow more large scale engagements to form. Allow for more varied vehicles and engineer capabilities in that field of play. I'm not proposing the same land mass scale when compared to Planetside 1 scale. Some of that was just too much and a lot of it unused anyways. But much more land mass is needed in PS2 I think... Thoughts? Last edited by Crator; 2012-09-02 at 04:56 PM. |
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2012-09-02, 05:35 PM | [Ignore Me] #3 | ||
Sergeant Major
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Putting large dead areas between bases is a terrible idea. They'll just go unused. Make the map bigger? Fine. But don't empty it out. Besides, the last 100 years has shown us that Fighting jn an arbitrary field just doesn't settle anything.
Besides, with the wealth of ways to quickly move in this game, a battle out in the open away from a base probably won't happen often. |
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2012-09-02, 05:46 PM | [Ignore Me] #4 | ||
Captain
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I kinda agree with more "in between" space just from what I've seen. Ur doesn't mean it has to be empty though - people like to fight over 'features' not just facilities.
Be imaginative - make a hex that's a bridge hex with CPs in a bunker either side for instance. No base needed. Make one a tiny comms array with one or two tiny shelters on a high plateau. And so on. I would like to see some big vehicle battles though, deffo. |
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2012-09-02, 05:53 PM | [Ignore Me] #5 | |||
Captain
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2012-09-02, 06:00 PM | [Ignore Me] #6 | ||
Corporal
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I also feel it should be more spaced out. I'd like to see more stuff, but chained together sort-of so there is a nice progression, and have more open space in between. Right now, especially for air play, you leave one base area and you're immediately right on top of a different base. Like a bunch of big base maps, each on a puzzle piece, all fitted together. I'd like to see the terrain and world scaled up by about 50% maybe, and possibly have a more natural layout.
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2012-09-02, 08:06 PM | [Ignore Me] #7 | ||
Private
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I really want to see some battles more on open ground. This base hopping gets really annoying after a few hours. Some of my favorite times involve a smaller capture point with two outfixs trying to flank the other.
So have fewer capture points maybe. Get rid of most of the single com bases and have things more spread out. I have yet to see a huge tank battle on east 01 so lets make it happen |
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2012-09-04, 06:44 PM | [Ignore Me] #8 | |||
Private
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2012-09-04, 06:53 PM | [Ignore Me] #9 | ||
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2012-09-04, 07:15 PM | [Ignore Me] #10 | ||
Contributor Major
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Higgles mentioned at last year's SOE Fan Faire that areas of terrain would be able to be taken only by tanks or only by aircraft. I wonder if that concept has been scrapped? I would personally love to see the hexes broken up more and have some of these types of mechanics in place.
That said, Indar is small. It doesn't feel small, it is small. No hate, just truth - it's half the size of a Star Wars Galaxies map and that's the game I come to PS2 from, primarily. |
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2012-09-05, 03:42 AM | [Ignore Me] #12 | ||
First Sergeant
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Unbelivable guys, we finally have a PC exklusive game, built just for the PC power, we finally get not just 64 players but 2000, we have a freaking huge map and you guys are complaning about the size. WTF?!? SERIOUSLY?
to me this game is just perfect. After BF3 dissapointment and fail, planetside 2 is what i have been waiting for since Bf2142 |
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2012-09-05, 05:29 AM | [Ignore Me] #13 | |||
Private
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It was one of my favourite things in PS1, the battles that formed BETWEEN the bases and capture points. Those fights in the forests, or on/over a big hill, trying to hide your AMS somewhere safe, or trying to set up closer AMS's to move forward. Now those were awesome games! Also that. The way the system works right now, there's no real reason to run along on foot. The only reason you get a tank is if you are bad a flying. My play session last night was spending a lot of time in a Galaxy flying back and forth capturing random points :S Last edited by TokyoZeplin; 2012-09-05 at 05:31 AM. |
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