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2013-02-01, 06:36 PM | [Ignore Me] #4 | ||
Private
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Tunnels are a bit disappointing and look tacked on, but at least it's a start. I'm not too fond of the man-cannon approach to it, we may as well have had teleporters like the tech plant used to.
Hopefully they'll add-on to the tunnels in the future to serve more of a purpose with indoor fighting or something along those lines. |
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2013-02-01, 06:36 PM | [Ignore Me] #6 | ||
Hurray! Also I like the gravlift solution - the exit is vulnerable to C4, mines and grenades, but on the other hand prevents bottlenecking without creating "defensive camping".
EDIT: Gravlift*, not jumppad. Last edited by NewSith; 2013-02-01 at 06:40 PM. |
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2013-02-01, 06:41 PM | [Ignore Me] #10 | ||
Captain
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Those tunnels look horrible. Really feels like a rush job. But it is a start, and I hope that when they are tested for a few weeks and it turns out the change was for the better, that they put some more effort in how the tunnels look.
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2013-02-01, 06:43 PM | [Ignore Me] #11 | ||
PlanetSide 2
Level Designer |
I said this in chat during the stream and I'll say it here.
The 1st pass on tunnels is just defender only, we are trying to see how they play. What the players do, how they use them. After we have that info we can look into more tunnels, different tunnels, attacker tunnels etc. Just remember this is the first iteration. You guys were beta players, you saw many first iterations on lots of things, you also saw us systematically tune and tweak first iterations to become better versions. Hopefully this clears things up about the tunnels. |
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2013-02-01, 06:45 PM | [Ignore Me] #13 | |||
Private
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A lot of people feel that a 'infantry only' area is missing (not counting the biolab, as they're pretty much camp teleporter/spawnlabs at the moment, the new spawn/teleporter rooms are looking sexy, though) and hoped that the announced tunnels would be that. As of now they just give the impression of cumbersome teleporters.
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Stream Last edited by Nyctalgia; 2013-02-01 at 06:47 PM. |
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2013-02-01, 06:47 PM | [Ignore Me] #14 | |||
First Sergeant
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2013-02-01, 06:48 PM | [Ignore Me] #15 | |||
PlanetSide 2
Level Designer |
I'm just here to let you know our intentions. |
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