New single person mechs designed from scratch for PS2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Please insert disk 2
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti
I don't like single person bipedal mechs and don't want them in the game 153 75.37%
I want single person mechs, but don't like this implementation. (Explain below) 11 5.42%
I support this implementation 28 13.79%
Other Reason (Explain below) 11 5.42%
Voters: 203. You may not vote on this poll

Closed Thread
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-07-21, 12:06 AM   [Ignore Me] #1
Sirisian
Colonel
 
Sirisian's Avatar
 
New single person mechs designed from scratch for PS2


Before I begin, this thread isn't about BFRs. It's about a single person mech designed from scratch. Looking for input that would balance the idea. I get that some people don't like the look of mechs though. It would be appreciated that if you don't like mechs explain why. I'd be curious what you'd want if they were in.

I always felt that a mech in Planetside should have been a single person outdoor evolution to the MAX units. That is each faction has it's own variant. The design would be similar to a Mad Cat in BattleTech with a custom design for each of the empires geared toward uniform movement. (The vanu would have scale plated armor for instance). The height would be scaled down to the height of 2 players stacked so not very tall but still enough room for a driver.

The armor would be twice as much as the lightning offset with weaknesses I'll describe later. The big change is to move a lot of features off to the skill tree such as shields and flight so having those would cost extra. Also the ammo would be reduced especially on the secondary shoulder weapons so it would need to resupply often.

Since vehicles will have components that can be individually damaged, as explained by Higby, this will work in well. The mech's components can be broken down into:
  • Cockpit
  • Left Arm - When damaged it slows the weapon on the arm or shuts it off
  • Right Arm
  • Left Shoulder - Secondary weapon upgrade slot. If damaged can slow down and shut off
  • Right Shoulder
  • Engines (In the back) - Slows shield regen and flight
  • Left Leg - When damaged the player slows down
  • Right Leg

The skill tree would allow upgrades on the following for instance:
  • Armor - Upgrades plate armor and the visual appearance of the mech
  • Weapons - AI, AV, AA and upgrades like more ammo or rockets. Depends on the empire
  • Legs - mobility upgrades
  • Shields - Unlocks the ability that is controlled by toggled. Upgrades for shield strength. Shares energy with flight
  • Flight - Unlocks the ability and upgrades like strafing along with the duration and thrust power
  • Sensors - To detect and warn about incoming players and vehicles and deployables (like mines).
These upgrades also all change the look of the mech. As a random example, say a player invests in sensors to detect cloakers that are getting close the upgrade would give an obvious cue to tell cloakers of the danger.

More often than not the mech would become immobalized or useless before dying. For instance if some players attacked the legs it might slow down too much to be useful so the player would need to get out and repair it.

Ideally it would need to be backed up by other players and would be vulnerable by itself. Check Repco Catalogue and Autobarn Catalogue. (Bailing onto it for instance, would probably be a valid strategy).

I know some people are going to think this sounds complex, but honestly the amount of skill upgrades Higby said was in the thousands for weapons and vehicle which leads me to believe vehicles are going to have very complex upgrade choices.

I left some stuff out to make the discussion open. I'm also not 100% sure my poll has all the possible options. I've been reading the mech threads from a long time and the recent ones to get an idea of the community's thoughts.
Sirisian is offline  
Click here to go to the next VIP post in this thread.   Old 2011-07-21, 12:08 AM   [Ignore Me] #2
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: New single person mechs designed from scratch for PS2


Please let us enjoy our solace of no mech crap in PS2 .
__________________
Malorn is offline  
Old 2011-07-21, 12:16 AM   [Ignore Me] #3
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: New single person mechs designed from scratch for PS2


I'll admit your mech idea is different then BFRs. The problem is a vehicle so powerful that only one person operates. It totally messes with the value of other vehicles. A 3man vehicle crew that has each spent a lot of skills in their trees in my opinion should be more powerful then anything one guy can bring.

This promotes cooperation
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none

Last edited by Lonehunter; 2011-07-21 at 12:18 AM.
Lonehunter is offline  
Old 2011-07-21, 12:19 AM   [Ignore Me] #4
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: New single person mechs designed from scratch for PS2


Originally Posted by Lonehunter187 View Post
A 3 man vehicle crew that has each spent a lot of skills in their trees in my opinion should be more powerful then anything one guy can bring.
Yeah I'm imagining a tank shell doing some serious damage to it. Imagine hitting an arm or a shoulder slot on the top (assuming the player didn't unlock the shield and didn't turn it on in time). It might turn off and force the player to retreat. The idea would be an upgraded outdoor MAX so yeah not aiming for an uber killing machine. Just another vehicle.

Last edited by Sirisian; 2011-07-21 at 12:20 AM.
Sirisian is offline  
Old 2011-07-21, 12:44 AM   [Ignore Me] #5
CutterJohn
Colonel
 
Re: New single person mechs designed from scratch for PS2


I don't entirely agree with the ideas for the vehicle, but I have no issues with mechs, provided the walking animations are done properly so that there is no foot sliding or standing at an angle on the side of a hill. Its just another vehicle, with a different look.

Ideally they would be slower than wheeled/tracked/hover vehicles, but would have the greatest ability to climb, and would be a unit suited to mountainous terrain.

I would also call them BFRs just to piss people off.

Last edited by CutterJohn; 2011-07-21 at 12:45 AM.
CutterJohn is offline  
Old 2011-07-21, 01:06 AM   [Ignore Me] #6
kaffis
Contributor
Major
 
Re: New single person mechs designed from scratch for PS2


No thanks.

More for the "single person" than the mech aspect.

We have single person mechs. They're called MAXes. And it should stay that way. Anything more powerful, and it's too good for a singler user.

Hell, I'd get rid of Lightnings, if it were up to me. And Reavers would be either two-seaters or lose a lot of their ground support efficacy.

Now, if you want to make MAXes a bit more relevant outdoors, I have no objection. AV MAXes have always struck me as a bit of a joke, for instance, and certainly AI MAXes suffer heavily at outdoor ranges.
kaffis is offline  
Old 2011-07-21, 01:22 AM   [Ignore Me] #7
CutterJohn
Colonel
 
Re: New single person mechs designed from scratch for PS2


Originally Posted by kaffis View Post
We have single person mechs. They're called MAXes. And it should stay that way. Anything more powerful, and it's too good for a singler user.
MAXs can go indoors. Vehicles can't. MAXs are/were horrible machines for outdoors use, due to a complete lack of self sufficiency(no self repairs like every single other infantry and vehicle in the game) and abysmal speed and hitpoints for a vehicle, even with run mode. Only the AA max was any good, since it had a monster range and could sit back behind the lines.


This would be a pretty cool mech.

http://www.youtube.com/watch?v=T_AaB...tailpage#t=46s


as would this

http://www.youtube.com/watch?v=RSXyz...ailpage#t=124s

Last edited by CutterJohn; 2011-07-21 at 01:26 AM.
CutterJohn is offline  
Click here to go to the next VIP post in this thread.   Old 2011-07-21, 01:39 AM   [Ignore Me] #8
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: New single person mechs designed from scratch for PS2


The biggest problem with them is they serve no purpose other than being "cool." They have no role in the game that isnt' filled by other vehicles, which means having them either makes them redundant/irrelevant, or OP because they render the other vehicles useless. And they absolutely need to be multi-manned vehicles, not doing so screws up the entire balance of vehicles which was one of the biggest problems with BFRs.

Just no, christ, people like you wanting something completely valueless in the game is what destroyed Planetside, so please excuse me if I kindly tell you to take your idea and sod off.
__________________
Malorn is offline  
Old 2011-07-21, 01:48 AM   [Ignore Me] #9
PsychoXR-20
Staff Sergeant
 
PsychoXR-20's Avatar
 
Re: New single person mechs designed from scratch for PS2


Originally Posted by kaffis View Post
Hell, I'd get rid of Lightnings, if it were up to me. And Reavers would be either two-seaters or lose a lot of their ground support efficacy.
Reavers and Lightnings are fine. Ironically, Lightnings are fine because of Reavers, and Reavers are fine because of how much god damned AA there is in the game. Does any other role in the game have as many counters, spread across as many roles as air does?

But I hate the idea of mechs. I think they look stupid, and they don't fit in with the theme of of the game, nor with the theme of the technology in the game.
__________________
PsychoXR-20 is offline  
Old 2011-07-21, 01:48 AM   [Ignore Me] #10
Traak
Colonel
 
Re: New single person mechs designed from scratch for PS2


Mechwarrior was a popular game in the days of yore when PS was launched. I think they were trying to attract the disenchanted MW players with the BFRs. I think Microsoft had announced no more MW games, ever.

Problem is, MW was a simulator that was very well done, where you fought OTHER customizable 'mechs. BFRs were not. Not simulators. Not customizable to any great extent. Not fighting other BFRs (they prefer to pick on softies, and run away shrieking if anything near their weight comes along), and not well done.

BFRs drastically decreased the quality of the game.

Last edited by Traak; 2011-07-21 at 01:50 AM.
Traak is offline  
Old 2011-07-21, 02:05 AM   [Ignore Me] #11
Snow
Private
 
Snow's Avatar
 


Ive go no beef against mechs if they are done right but I think Lonehunter187 has the right point, a one man vehicle should never be anywhere near as powerful as a vehicle that requires two or more players to control.
I think that MAXs fill the role of powerful single manned machines already and they do it well, what Sirisian has suggested sounds too much like taking a MAX unit and making it far more powerful and versatile.

A MAX unit was always vulnerable when alone but what you have suggested Sirisian sounds too self sufficient.
Snow is offline  
Old 2011-07-21, 02:22 AM   [Ignore Me] #12
CutterJohn
Colonel
 
Re: New single person mechs designed from scratch for PS2


Originally Posted by Malorn View Post
They have no role in the game that isnt' filled by other vehicles, which means having them either makes them redundant/irrelevant, or OP because they render the other vehicles useless.
Then replace one of the vehicles with something a bit cooler. Wheres the harm in that? Its a futuristic shooter, but we're running around on ATVs?

Also, there are always more roles that can be added. More nuanced options that split the difference between other vehicles, or add previously missing roles on the battlefield.


Originally Posted by PsychoXR-20 View Post
Does any other role in the game have as many counters, spread across as many roles as air does?
Yes. All of them. Theres a ton of AA because there is a ton of air, and AA is the only viable counter to air, a role held by two units(well, three, counting bfrs). All other ground vehicles, and all infantry, have troubles with air units. Deli's could be a halfway decent AA platform, but even with 3 people, it was less effective than a skyguard.

Last edited by CutterJohn; 2011-07-21 at 02:26 AM.
CutterJohn is offline  
Old 2011-07-21, 02:29 AM   [Ignore Me] #13
Aractain
Major
 
Aractain's Avatar
 
Re: New single person mechs designed from scratch for PS2


If mechs are to return they need to be multi person heavy tanks that move slowly and get transported around by dropship, not one man battlefield dominators.
Aractain is offline  
Old 2011-07-21, 02:53 AM   [Ignore Me] #14
Vanir
Staff Sergeant
 
Vanir's Avatar
 
Re: New single person mechs designed from scratch for PS2


Only double the armour strength of a lightning? I don't see how that could be a game wrecker. Pluse I'd assume that skilling up in this would lock out masses of other skills. Meh, I don't see a problem with this as long as it was done right.
Vanir is offline  
Old 2011-07-21, 03:53 AM   [Ignore Me] #15
Vancha
Colonel
 
Vancha's Avatar
 
Re: New single person mechs designed from scratch for PS2


I sort of agree with PsychoXR. I don't think the kind of single-player mechs I'd want to see and the way they'd be balanced would fit with the other vehicles in Planetside, but we'll see.

I mentioned in another thread how you could simply have a mech with the same speed, armour and weapons as a lightning and thus end up with a balanced mech, and what I'd like to see wouldn't deviate from that too much.

First of all, it would have auto run and walk modes, but it's auto run would be more like auto drive...running mechs look terrible unless they're gundam sorts of things. While auto-running it couldn't fire and it'd move at ATV/buggy speed, but while walking it'd be slower than a lightning. It'd probably have more armour than a lightning too, but definitely less than an MBT.

Skill-tree wise it sounds like vehicles in general will be able to choose between different roles, so I imagine you'd be able to choose between AI, AV, AA, pure transportation and other options (no mix'n'match), but due to it's height vulnerability and speed while walking, it'd probably be suited to a fair range. Too vulnerable up close, but too inaccurate to act like artillery.
Vancha is offline  
Closed Thread
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
mech

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:19 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.