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Old 2012-07-22, 04:38 PM   [Ignore Me] #1
BlackOriOn
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Vanu advantages/disadvantages


I have been listening and watching the discussions and the videos. I have not heard anybody really bring up how the light assault having jump jets and how that affects the VS and how the lack of water takes away our advantage of using maglev vehicles. In the original PS that was the VS advantage. We could attack a base across the water or jump up on a base wall or tower with jump jets on our Maxes and that was our advantage with the odd weapons that we possesed. I don't know the game dynamics in PS2 but other than line of sight weapons I havent heard of any VS advantages in PS2. The NC jackhammer is making a comeback and the TR cycler is returning, have you heard of any VS weapons making a comeback?

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BlackOriON
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Old 2012-07-22, 04:40 PM   [Ignore Me] #2
OnexBigxHebrew
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Re: Vanu advantages/disadvantages


Originally Posted by BlackOriOn View Post
I have been listening and watching the discussions and the videos. I have not heard anybody really bring up how the light assault having jump jets and how that affects the VS and how the lack of water takes away our advantage of using maglev vehicles. In the original PS that was the VS advantage. We could attack a base across the water or jump up on a base wall or tower with jump jets on our Maxes and that was our advantage with the odd weapons that we possesed. I don't know the game dynamics in PS2 but other than line of sight weapons I havent heard of any VS advantages in PS2. The NC jackhammer is making a comeback and the TR cycler is returning, have you heard of any VS weapons making a comeback?

Thanks,

BlackOriON
Looks like overall maneuverabiliy ala halo covenant vehicles is the advantage in PS2. I think I remember higby saying something about them.
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Old 2012-07-22, 04:41 PM   [Ignore Me] #3
moosepoop
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Re: Vanu advantages/disadvantages


vanu has high mobility, and theres also the cool factor. if you are tired of modern military themes of tr and nc you might like the art style of vanu.
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Old 2012-07-22, 05:05 PM   [Ignore Me] #4
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Re: Vanu advantages/disadvantages


While the lack of water makes me sad, I still think that the mobility of the Mag is a great advantage. I think the Pulsar is already back in game but greatly improved and I'm pretty sure that we'll see the return of the Lasher along with the other ES HA weapons. VS are armed better this time around so having all empires with jump jets is not that big of deal for me.

We also have the advantage of being purple as everyone knows, being purple just make you better than other people.

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Old 2012-07-22, 05:06 PM   [Ignore Me] #5
vVRedOctoberVv
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Re: Vanu advantages/disadvantages


They have hover vehicles that are in essence unaffected by rough terrain and can drift sideways. They have a flying MAX unit (I believe that is unchanged). They have lasers that do not suffer from bullet drop, and are near instantaneous, although they degrade damage with range.

And most important of all...

They are purple.
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Old 2012-07-22, 05:10 PM   [Ignore Me] #6
lolroflroflcake
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Re: Vanu advantages/disadvantages


You get a Cylon raider, a hovertank, maneuverability and no bullet drop as your advantages, learn to make the most of them cause you'll need it. :P
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Old 2012-07-22, 05:20 PM   [Ignore Me] #7
Blackwolf
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Re: Vanu advantages/disadvantages


Originally Posted by vVRedOctoberVv View Post
They have hover vehicles that are in essence unaffected by rough terrain and can drift sideways. They have a flying MAX unit (I believe that is unchanged). They have lasers that do not suffer from bullet drop, and are near instantaneous, although they degrade damage with range.

And most important of all...

They are purple.
MAX suits won't have jump jet capability.
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Old 2012-07-22, 05:30 PM   [Ignore Me] #8
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Re: Vanu advantages/disadvantages


Originally Posted by lolroflroflcake View Post
You get a Cylon raider, a hovertank, maneuverability and no bullet drop as your advantages, learn to make the most of them cause you'll need it. :P
OMG, I almost forgot about the Scythe! That thing is just badass and will be the scourge of the skies.
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Old 2012-07-22, 05:30 PM   [Ignore Me] #9
ringring
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Re: Vanu advantages/disadvantages


Vanu weapons are energy weapons and don't suffer bullet drop, as a compensation they do have degradation over distance.
How the weapons between empire balance out is unknown at present as the devs still have a lot of that to do.
It may be that the old PS1 thing still exists (I don't know), you know the one where NC HA is best over short distances, TR best at longer range and VS in the middle. ... time will tell.
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Old 2012-07-22, 05:40 PM   [Ignore Me] #10
BlueSkies
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Re: Vanu advantages/disadvantages


Originally Posted by vVRedOctoberVv View Post
They have a flying MAX unit (I believe that is unchanged)..
Nope. Last report they were trying to think of a new special ability. Jump jet is light assault only.

Flying maxes was so OP compared to the other empire special abilities
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Old 2012-07-22, 05:41 PM   [Ignore Me] #11
Rasui
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Re: Vanu advantages/disadvantages


If I hear about bullet drop one more time I'm going to lose it. Lack of bullet drop is NOT an advantage! Anyone who plays this game for more than a week on the other factions will automatically compensate for bullet drop. Then they tack on damage degradation to boot? The only way VS weapons won't be total garbage is if they're INCREDIBLY accurate, and from what I've seen they don't seem to be any better than other factions weapons in that sense.

What good is no bullet drop if your weapons aren't accurate enough to consistently hit people at a distance where bullet drop would actually matter? What good is no bullet drop if your weapons do no damage at a distance where bullet drop would actually matter?

Last edited by Rasui; 2012-07-22 at 05:46 PM.
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Old 2012-07-22, 05:45 PM   [Ignore Me] #12
vVRedOctoberVv
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Re: Vanu advantages/disadvantages


@BlueSkies

I think "overpowered this" "nerf that" are terms people throw around far too much. The factions were split 33/33/33 so it couldn't have been too bad. It was different, not overpowered. Lots of things in life are "different", and in RL balance is self-attained. A is doing B. C needs to do D to compensate. Magic god beings don't come down to change the laws of physics so that B -/+ D. Rarely have I ever seen something many consider "OP" to be insurmountable, provided even a modicum of creativity was applied.

Of course, we all already know my theories on gameplay in general are wildly unpopular, being as how they lean towards "The real world"...

-@Rasui

Depends on how much the damage degrades. An easily "tweakable" feature during beta. Chillax.
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Old 2012-07-22, 05:48 PM   [Ignore Me] #13
Badjuju
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Re: Vanu advantages/disadvantages


I really hope they incorporate a side grade for VS rifles for say plasma rounds or something, which would suffer from bullet drop but maintain their damage. I really love bullet drop mechanics, but do not want to abandon my faction. I guess if they did that however other factions would probably want side grades providing the opposite, which would kind of diminish some of the faction differences.
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Old 2012-07-22, 05:58 PM   [Ignore Me] #14
SixShooter
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Re: Vanu advantages/disadvantages


Did I mention frikken lazer beams!
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Old 2012-07-22, 05:59 PM   [Ignore Me] #15
Rivenshield
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Re: Vanu advantages/disadvantages


As a loyal Terran, I don't like that Vanu MAXes can't jump. That's just wrong and unnatural. There should be a cert tree for them to opt to lose half their armaments -- the gun on the left -- in exchange for a jump pack.

And yeah, the lack of water really screws them over. Hopefully some of these crevices and canyons will get filled with water one of these days.
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