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2012-07-21, 01:15 PM | [Ignore Me] #1 | ||
Master Sergeant
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Will there be a location base VOIP for players? For example, the ability to talk to players who are within 20m of you?
I understand that this represents a huge technical challenge in tracking player locations and using that data to dynamically add/remove players from a local channel. Is it even possible? |
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2012-07-21, 01:37 PM | [Ignore Me] #5 | |||
Master Sergeant
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While I am aware that other games have done it, PS2 and Forgelight are a completely new animal and it's not fair to assume anything based on what other games have done. And you should have that option. Along with selective muting of the I-need-attention-Timmy!'s of the world, which adds a whole other layer of complexity to the feature. Last edited by The Degenatron; 2012-07-21 at 01:41 PM. |
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2012-07-21, 01:42 PM | [Ignore Me] #6 | ||
Colonel
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I think we need some way of identifying people who are speaking by a change in the color of their friendly identifier marker that's always over their head. That way if they spam we can selectively mute. Turning it completely off just because sometimes there will be abusers is a kneejerk reaction, and frankly, I think people who have it turned off should also be identified by a change in appearance of the friendly identifier over their head. That way, when I try to yell a warning to someone in another outfit or squad and he dies because he was globally muting, I can let him know I tried to save him.
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2012-07-21, 01:47 PM | [Ignore Me] #7 | ||
First Sergeant
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Maybe there should be a local chat channel for every contestable space? Or put them in small groups?
If I am flying over head with a squadron of liberator's and reavers, it'd be nice to communicate with the ground forces we roll up on so we can co-ordinate our attack on the fly instead of taking 5 minutes to get everyone setup into squads. I can see how this would be annoying though too if people were always popping in and out of a local channel =/ All the more reason to join a large outfit |
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2012-07-21, 01:55 PM | [Ignore Me] #8 | ||
Private
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I remember Higby mentioning that they are at least experimenting with different VOIP channels and local channel is one possibility. I can't remember which interview it was though, but it caught my attention as I think it really worked well in DayZ/ArmaII.
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2012-07-21, 04:08 PM | [Ignore Me] #9 | ||
Corporal
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Would be great to have it. We use it at Tactical Gamer in both ArmA and Project Reality (using the great mumble program) its pretty essential once you start working with other squads. You speak and work of them but can't talk directly otherwise.
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2012-07-21, 04:09 PM | [Ignore Me] #10 | ||
Sergeant
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yeah, it would be very very excellent to have local / 3d positional voice channel...
It made such a massive difference when used in project reality using mumble/murmer... being able to locate a person from their voice audio source really added a HUGE amount of immersion... I noticed there is a /y channel for text chat, which I believe is a locational based text channel..so..the precedent is there.. |
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2012-07-21, 04:30 PM | [Ignore Me] #12 | ||
First Lieutenant
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I'm all for this, but it has to be push-to-talk only. I don't think anyone cares to have that one moron running around where every gunshot blasting from their speakers accompanied by the most god-awful incoherent "music" the world has ever known can be heard wherever they go. Granted, I should be able to selectively mute their ass even if they find a way to have that key permanently pressed, but at least these guys will have to go through the effort. That's a deterrent in itself.
Otherwise, being able to relay tactical info to anyone nearby would be a boon, and any sorry schmuck that would mute me for it can eat the boomer I was trying to warn them about. |
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2012-07-21, 04:50 PM | [Ignore Me] #15 | |||
Private
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"It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution. " |
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