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2012-03-06, 10:22 PM | [Ignore Me] #2 | |||
Staff Sergeant
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With the whole no inventory management system, this comes to no surprise they would add something like this. My guess is that they well limit it, to maybe 2 or 3 packs per player.
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I'm a self proclaimed number one critic of Planetside.
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2012-03-06, 10:34 PM | [Ignore Me] #4 | ||
Second Lieutenant
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I'm disappointed that they're trying to dumb down the game. I'm all for making things simpler, but doing this doesn't really add to gameplay... If anything, it detracts from it. A predecessor, in this case Planetside 1, should serve as a direct inspiration for sequels; not just in theme, but in gameplay and feel. I understand how times have changed, but the pace of Planetside 2 has been speed up so much with Squad Spawns and the Class System (Not that either of those are individually flawed) that death seems to have become just a minor inconvenience. In Planetside 1 it was hard to get killed, and you knew that if you got creamed you had really messed something up. Cheap deaths were few and far between.
...But, as many others say, we'll just have to wait and see. EDIT: On a less existential note, they really should grant ammo boxes to support classes. Light Assault is the second to last class that should be able to dispense ammo, the last being the infiltrator (Though apparently they have shotguns now.)
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ Last edited by Whalenator; 2012-03-06 at 10:38 PM. |
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2012-03-06, 10:36 PM | [Ignore Me] #5 | ||
Colonel
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Huge fan of the more limited ammo system. That's a step in the right direction. It was nice Higby kill a few people then run out of ammo and have to resupply.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-03-06, 10:42 PM | [Ignore Me] #6 | |||
Sergeant Major
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Ammo boxes are a good addition. It makes it so I dont have to run all the way back to the AMS/Terminal to get my ammo back. Now I can just back out of combat a ways and rearm. How is that ANY different then the HP/Armor system in PS1 right now. Its probably something you have to cert in to on top of that. Last edited by Synapses; 2012-03-06 at 10:43 PM. |
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2012-03-06, 10:54 PM | [Ignore Me] #7 | |||
Second Lieutenant
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It took maybe three direct hits (~2.5 seconds) with the most powerful close combat weapon in the game (Jackhammer) OR MORE to kill someone in reinforced armor. Aside from the occasional spawn tube raids, when you're on the defensive you die slower. Longer respawn times might give the allusion that you're dying more often or maybe you're just bad. tl;dr You die quicker in PS2.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-06, 11:02 PM | [Ignore Me] #8 | |||
Sergeant Major
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*shrug* I still respect you and love you whale, just dont agree to the comments on PS1. |
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2012-03-06, 11:08 PM | [Ignore Me] #9 | ||
Second Lieutenant
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I guess we'll have to agree to disagree then.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-06, 11:12 PM | [Ignore Me] #10 | |||
Colonel
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You could tell in the gameplay video that Higby was taking damage left and right. Was he dying for that random bullets hitting him? No. And that's really all most of us are asking for. His shield recharges and he goes on with playing. He doesn't sit and heal/repair for 5 seconds. Then you see on the other hand a few well placed shots will kill someone fairly quickly which is expected. Obviously with a ton of people it needs to be balanced so you don't end up with "instant" kills with hundreds of bullets flying around, but from what I could tell they're at a good start for balancing. The only problem I have with currently is the lack of choices during combat. You can throw a grenade, aim, shoot, or reload which looked to be it from the combat choices. Hoping they expand on that a bit since I prefer complex combat decisions.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-06 at 11:14 PM. |
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2012-03-06, 11:14 PM | [Ignore Me] #11 | ||
Master Sergeant
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One thing I did notice that I actually LIKED (given we are gona have to deal with an ammo drop system which I really don't like) is that it takes a good amount of time to get ammo from the ammo drop.
If you watch the video, it takes about 2-3 seconds to get a single clip of ammo from the drop box. So you have to stay near it for a while to get fully resupplied. So at least it isn't just: Throw on ground>Everyone is full stock again instantly. And I am fairly sure it will have a limited supply. Just add it to the list of things to test and balance in beta.
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I reserve all judgment till Beta. But I'm still going to point and laugh. |
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2012-03-06, 11:22 PM | [Ignore Me] #13 | |||
Although how complex do you want to get? From the sounds of things everyone has a damage grenade and a untility grenade. And i hate it when corner or door battles just become spam with grenades, i dont know how much more complex a game of this size can get. If you look aswell, throwing a grenade was abit clunky, by design. It took him a while to throw, and he was vulnerable while doing so for quite a while. Hopefully that will be enough to make throwing a grenade a skilled choice, rather than a desperate mans flinging. |
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2012-03-06, 11:26 PM | [Ignore Me] #14 | ||
Colonel
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The only thing I'd say is, when Higby ran out of ammo I was like "Aha! Now you'll have to get the pistol out and fight for your life!", then I saw the ammo box and I was slightly disappointed.
I'm not really against ammo boxes, but I wonder whether it'd be more fun to sit on ammo boxes to reload, or find yourself occasionally caught short and have to survive with your side-arm. |
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2012-03-06, 11:43 PM | [Ignore Me] #15 | |||
Sergeant Major
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So I think youll still see both things happening. |
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ammo, light assault |
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