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PSU: I'm winning in this Grief point thing!
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2013-07-26, 03:39 PM | [Ignore Me] #1 | ||
PSU Admin
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https://forums.station.sony.com/ps2/...ode-39.143264/
This week on Friday Night Ops:
As mentioned get your questions for tonight in early! https://docs.google.com/forms/d/1IZm...MvfHU/viewform |
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2013-07-26, 04:44 PM | [Ignore Me] #4 | ||
Staff Sergeant
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How do you 'sneak peak' a new resource system? Have they already got a rough iteration somewhere on a dev build? From what I gathered from Malorn's comments, I thought that they hadn't even started.
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2013-07-26, 04:52 PM | [Ignore Me] #5 | ||
Staff Sergeant
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That one question per customer requirement is evil!
I've got no less than 7 really good questions and I have no idea which one to ask because I don't know what's already been asked! Aside from what's been said above. Still! |
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2013-07-26, 05:26 PM | [Ignore Me] #6 | |||
Corporal
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Hamma, I have sent you guys a few questions both on this topic and resource revamp. These questions are from other PS2 players that have asked outside of the PSU and PS2 forums. (hence the Question by ____ at the start of every question I submitted). Feel free to pick the only one from the list of questions I sent.
I do have to share with you guys on PSU the funnest question, I submitted.
Last edited by HelpLuperza; 2013-07-26 at 07:09 PM. |
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2013-07-27, 10:04 AM | [Ignore Me] #11 | ||
As for the feedback:
The overall impression is a bit mixed after the Q&A. My thoughts:
Last edited by NewSith; 2013-07-27 at 10:10 AM. |
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2013-07-27, 10:07 AM | [Ignore Me] #12 | |||
First Sergeant
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Okay, so the resources you will be able to interact with, there will be 2. Your personal resource allotment, nanites, which will be carried on your person; and, facility power. The amount of nanites you get will be determined by the facility power. Facility power can be refilled by another resource named Auraxium, which you collect at nodes and/or random sites around the map (Meteor impacts and the like) using your sundy-Ant. That said, they were talking about multiple types of harvestables being introduced, of varying levels of power and usefulness. One of the far future things that Malorn talked about, was the prospect of making a player made base system, and the entire thing being powered IG by special resources that would only appear once in a while on the map. |
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2013-07-27, 10:09 AM | [Ignore Me] #13 | |||
I use the same (type of) resource to pull C4, ESFs and MBTs, correct? Last edited by NewSith; 2013-07-27 at 10:20 AM. |
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2013-07-27, 10:26 AM | [Ignore Me] #14 | ||
Contributor General
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It all seems overly complex to me and I'm struggling to understand what's going on.
Personally I'd prefer the ps1 thing. A base drains as it is damaged and an ant refills it which itself is brought by a player from the WG. Vehicles are limited by a timer and that's it, simples! People have said that ps1 was difficult to get into but I think this is becoming even more so, too much complexity. The complexity doesn't need to be in the game, player's ingenuity itself will add enough. ps Hamma said that in PS1 only the player himself who refilled a base receive xp for it/. Well, perhaps age is catching up with him cos it was the player and everyone in his squad. Last edited by ringring; 2013-07-27 at 10:28 AM. |
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2013-07-27, 11:17 AM | [Ignore Me] #15 | |||
Visually: Mao is on 100% power Players on the hex recieve 100 unobtanium per minute Mao is down to 43% power Players on the hex recieve 43 unobtanium per minute Mao is down to 0% power Players on the hex stop recieveing resources Last edited by NewSith; 2013-07-27 at 11:20 AM. |
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