[Poll]Reveal Cloakers When Attacking? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Those who live by the sword may get shot by those who don't.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

View Poll Results: Should Attacking Cloakers Be Revealed?
Yes 17 40.48%
No 25 59.52%
N3rf T3h L33t C!004k4r 0 0%
Voters: 42. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-04-04, 10:47 PM   [Ignore Me] #1
Biohazzard56
Contributor
Major General
 
[Poll]Reveal Cloakers When Attacking?


I think that cloakers should not be exposed when firing a weapon, the weapon sound is clue enough, Cloakers need love Ive been a cloaker for a few months now and we need some loving.

Im stupid, I voted yes instead of no

Last edited by Biohazzard56; 2004-04-04 at 10:53 PM.
Biohazzard56 is offline  
Reply With Quote
Old 2004-04-04, 10:56 PM   [Ignore Me] #2
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 


My position is simple: As long as they can use guns, Im keeping Darklight...
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2004-04-04, 11:37 PM   [Ignore Me] #3
scarpas
Captain
 
scarpas's Avatar
 


yeah they should, the point of a cloaker is not to kill but to hack, set up traps, and harras. if you want to be able to kill be a non infil
__________________
scarpas is offline  
Reply With Quote
Old 2004-04-05, 02:29 AM   [Ignore Me] #4
UncleDynamite
Lieutenant Colonel
 
UncleDynamite's Avatar
 


No. I agree that their primary purpose isn't to kill, but I don't think they should be penalized for doing so (seeing that it's hard enough as it is).
__________________
UncleDynamite is offline  
Reply With Quote
Old 2004-04-05, 02:53 AM   [Ignore Me] #5
Subterfuge
Corporal
 
Subterfuge's Avatar
 


Most of the time theres explosions and gunshots going on all around you, With all that happening how will you notice a cloaker behind you shooting you in the temple
__________________
Subterfuge is offline  
Reply With Quote
Old 2004-04-05, 03:22 AM   [Ignore Me] #6
noodles
Private
 


Originally Posted by Sobekeus
My position is simple: As long as they can use guns, Im keeping Darklight...
If even half of the VS and TR on emerald feel this same way i'd knife the shit outta some mofo's
noodles is offline  
Reply With Quote
Old 2004-04-05, 03:44 AM   [Ignore Me] #7
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 


I wouldnt mind Darklight being taken out if infils couldnt use guns hehe...

Knives are fair game...
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2004-04-05, 05:05 AM   [Ignore Me] #8
Zatrais
Contributor
Lieutenant Colonel
 
Zatrais's Avatar
 


Ofcourse not, the big ass muzzleflame and shimmering human form of bending light is enough visibility. Course if the cloaker is fiering at you then sure as hell you can see him using DL.
Zatrais is offline  
Reply With Quote
Old 2004-04-05, 08:37 AM   [Ignore Me] #9
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 


Maybe so, but its hit or miss when shooting at muzzle flashes...
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2004-04-05, 09:16 AM   [Ignore Me] #10
Cryptica
First Sergeant
 


I definitely think that cloakers don't need to be nerfed any more. I think people are just mad because they've been owned by a couple. I personally don't see cloakers as having a huge impact on the game as a whole. I think with the exception of a few (that I've seen anyway) most cloakers use their cloaking to sneak up on people and kill them. I don't see anything wrong about it, especially when sneaking up on people is the ONLY way a cloaker can get a kill half the time. Leave them alone, I think they're fine as is.
__________________
[Damn now my sig is too big. #%)!]
Cryptica is offline  
Reply With Quote
Old 2004-04-05, 10:17 AM   [Ignore Me] #11
xmodum
Colonel
 
xmodum's Avatar
 


Im a full time cloaker on the Black Hawks, I have revived and killed Biohazzard many times( ). I would love to be cloaked at all times, even shooting, its the way it should be. And no one leaves Sanc without DL, so its too damn hard to get a kill.
xmodum is offline  
Reply With Quote
Old 2004-04-05, 10:30 AM   [Ignore Me] #12
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 


I never had much problem when playing an infil, the AMP is a good weapon...
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2004-04-05, 10:30 AM   [Ignore Me] #13
flypengy
Master Sergeant
 
flypengy's Avatar
 


Needs to be more of a penalty for darklight flickering.

Darklight is not really worth the slot. Use audioamp to figure out where they are... Only good use of darklight is to stop someone from boomering a spawn, and to find ams'
__________________
flypengy is offline  
Reply With Quote
Old 2004-04-05, 10:41 AM   [Ignore Me] #14
Doop
Major
 


Eh? They already are exposed when firing a weapon. Their ninja suit becomes as visible as it would if they were running full speed.
__________________
Doop
Doop is offline  
Reply With Quote
Old 2004-04-05, 11:07 AM   [Ignore Me] #15
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


Originally Posted by Sobekeus
My position is simple: As long as they can use guns, Im keeping Darklight...
Me too.
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:04 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.