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2004-11-07, 02:28 PM | [Ignore Me] #6 | ||
Doubling the duration of EMP will be huge, as will be the decimator buff. Jesus, infantry aren't too bad against BFRs right now, but they're going to be their worst nightmare next patch. Just how it should be.
And it's interesting that Samhayne remarked on how BFRs form a front between two sides. That's the same thing I was noticing myself yesterday. For once the fights are decided between two bases, rather than exclusively against the walls of a single base. It's great. If only those magriders weren't so well suited to that sort of action, with their really-good-at-long-range gun. |
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2004-11-07, 03:04 PM | [Ignore Me] #8 | ||
Major
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While the whiners will say the devs haven't moved fast enough, I personally commend the devs for their delicate touch. As history has proven balance is a tough act in planetside and it would be all too easy to over buff or over nurf things into a ping-pong game of too-much and/or not-enuf.
By tweaking things in small amounts the devs have not only had time to gauge their effectiveness, they also allowed the community time to adjust to new tactics in countering the new forces on the battlefield. Being conservative has proven to provide the clearer picture of current situation as the newness wears off and a truer image of battlefields with BFR's emerges. The devs seem to have a very precise idea of how they want BFR's to be in PS and it sounds to me like their approach has been dead on in bringing that vision to light. Devs: Keep up the good work guys. The community on the whole sees your efforts and appreciates the steps taken so far in making PS the game we all want to play. |
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2004-11-07, 09:00 PM | [Ignore Me] #9 | |||
First Sergeant
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2004-11-08, 12:02 AM | [Ignore Me] #11 | |||
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2004-11-08, 01:41 AM | [Ignore Me] #12 | ||
Second Lieutenant
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20 seconds of BFR nerfdom once you hit it with a Jammer. Ouch. I'm still iffy on Decimators though... I'm afraid that the ammo buff for the empire AV weapons has really marginalized the Deci, in my mind. Still, it's great to see the devs taking an active part in making BFRs work, which I think they can.
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2004-11-08, 02:25 AM | [Ignore Me] #14 | |||
But if you get a few grunts to fire at the BFR, it should pose a threat. Hell, even right now a few decimators firing in tandem is nothing to scoff at. Even worse is if the grunts get to jam you and then run inside your shields. HUGE damage, those things can do. Once the next patch goes live and there's a 20 second duration for jamming, and decimators do 50% more damage, there is no way in hell I'm going to bring my BFR near a base until it's been secured by infantry. It will definitely be a step in the right direction. |
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2004-11-08, 02:30 AM | [Ignore Me] #15 | ||
Corporal
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The bad thing is that now almoste evry BFR that movin onto base got at least 2-3 guys that hiding in its shield.....usually AV weapons guys or snipers.....
As devs will tweak it more i think we will get BFR+10 soldiers+tank....
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BFR - Search And Destroy! |
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