[OF] Additional BFR Balance Considerations - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: It's not polite to stare
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-11-07, 12:55 PM   [Ignore Me] #1
Hamma
PSU Admin
 
Hamma's Avatar
 
Exclamation [OF] Additional BFR Balance Considerations


http://www.planetside-universe.com/i...hp?newsid=1082
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2004-11-07, 01:21 PM   [Ignore Me] #2
martyr
Contributor
Brigadier General
 
martyr's Avatar
 
Misc Info


this is why i love this dev team.

active rebalancing for the win; i have to say i don't mind BFRs a bit now, i think they're doing a brilliant job of fitting them into the game despite the lack of a required crew
__________________
-martyr
martyr is offline  
Reply With Quote
Old 2004-11-07, 01:23 PM   [Ignore Me] #3
NightWalker XI
Colonel
 


interesting mr. bond, very interesting, im glad the devs are taking these steps, it will improve the gameplay alot IMO...
NightWalker XI is offline  
Reply With Quote
Old 2004-11-07, 01:50 PM   [Ignore Me] #4
6thEdition
Ejaculator
 
6thEdition's Avatar
 


I actually don't notice anything different about them really..
6thEdition is offline  
Reply With Quote
Old 2004-11-07, 02:17 PM   [Ignore Me] #5
LiveWireTehSoda
Private
 
Misc Info


I saw that grunts were actually repellign bfr attacks today and I was very pleased WTG devs WTG!
__________________
LiveWireTehSoda is offline  
Reply With Quote
Old 2004-11-07, 02:28 PM   [Ignore Me] #6
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Doubling the duration of EMP will be huge, as will be the decimator buff. Jesus, infantry aren't too bad against BFRs right now, but they're going to be their worst nightmare next patch. Just how it should be.

And it's interesting that Samhayne remarked on how BFRs form a front between two sides. That's the same thing I was noticing myself yesterday. For once the fights are decided between two bases, rather than exclusively against the walls of a single base. It's great. If only those magriders weren't so well suited to that sort of action, with their really-good-at-long-range gun.
Warborn is offline  
Reply With Quote
Old 2004-11-07, 02:59 PM   [Ignore Me] #7
hazzer2007
Sergeant Major
 
hazzer2007's Avatar
 


Just dont change the BFR's. Change the inf power over BFR's, nothing else!!!
__________________
hazzer2007 is offline  
Reply With Quote
Old 2004-11-07, 03:04 PM   [Ignore Me] #8
Marsman
Major
 
Marsman's Avatar
 


While the whiners will say the devs haven't moved fast enough, I personally commend the devs for their delicate touch. As history has proven balance is a tough act in planetside and it would be all too easy to over buff or over nurf things into a ping-pong game of too-much and/or not-enuf.
By tweaking things in small amounts the devs have not only had time to gauge their effectiveness, they also allowed the community time to adjust to new tactics in countering the new forces on the battlefield. Being conservative has proven to provide the clearer picture of current situation as the newness wears off and a truer image of battlefields with BFR's emerges.
The devs seem to have a very precise idea of how they want BFR's to be in PS and it sounds to me like their approach has been dead on in bringing that vision to light. Devs: Keep up the good work guys. The community on the whole sees your efforts and appreciates the steps taken so far in making PS the game we all want to play.
Marsman is offline  
Reply With Quote
Old 2004-11-07, 09:00 PM   [Ignore Me] #9
Knightwyvern
First Sergeant
 
Knightwyvern's Avatar
 


Originally Posted by Marsman
While the whiners will say the devs haven't moved fast enough, I personally commend the devs for their delicate touch. As history has proven balance is a tough act in planetside and it would be all too easy to over buff or over nurf things into a ping-pong game of too-much and/or not-enuf.
By tweaking things in small amounts the devs have not only had time to gauge their effectiveness, they also allowed the community time to adjust to new tactics in countering the new forces on the battlefield. Being conservative has proven to provide the clearer picture of current situation as the newness wears off and a truer image of battlefields with BFR's emerges.
The devs seem to have a very precise idea of how they want BFR's to be in PS and it sounds to me like their approach has been dead on in bringing that vision to light. Devs: Keep up the good work guys. The community on the whole sees your efforts and appreciates the steps taken so far in making PS the game we all want to play.
I agree 100%. I love how the BFRs take the battle to the field, it makes combat much more in depth, strategic, and realistic. BFRs are indeed a powerful weapon, but they should be a carefully played trump, deployed in specific locations under specific conditions for devistating effect. Therefore I think it's a good idea to make them pretty specialized, which the devs are accomplishing fantastically.
Knightwyvern is offline  
Reply With Quote
Old 2004-11-07, 10:38 PM   [Ignore Me] #10
Kam
Major
 
Kam's Avatar
 


They need to make it so BFRs cant just sit at the nanite tower and heal constantly. This equals impregnable base turret.
Kam is offline  
Reply With Quote
Old 2004-11-08, 12:02 AM   [Ignore Me] #11
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally Posted by Kam
They need to make it so BFRs cant just sit at the nanite tower and heal constantly. This equals impregnable base turret.
For the healing to matter, it must be getting damaged enough to drop its shields. And I assure you, the healing of that silo thing doesn't do more damage than what it takes to drop a BFR's shields.
Warborn is offline  
Reply With Quote
Old 2004-11-08, 01:41 AM   [Ignore Me] #12
Lise
Second Lieutenant
 
Lise's Avatar
 


20 seconds of BFR nerfdom once you hit it with a Jammer. Ouch. I'm still iffy on Decimators though... I'm afraid that the ammo buff for the empire AV weapons has really marginalized the Deci, in my mind. Still, it's great to see the devs taking an active part in making BFRs work, which I think they can.
Lise is offline  
Reply With Quote
Old 2004-11-08, 02:19 AM   [Ignore Me] #13
AbramsVS
Corporal
 


Decimator still means nothing to BFR
6 rockets into Colossus doesnt do anything to this beast......DEVs should adjust the BFR that way that it can take max 6-7 Decimator rockets to its shield.
__________________
BFR - Search And Destroy!
AbramsVS is offline  
Reply With Quote
Old 2004-11-08, 02:25 AM   [Ignore Me] #14
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally Posted by AbramsVS
Decimator still means nothing to BFR
6 rockets into Colossus doesnt do anything to this beast......DEVs should adjust the BFR that way that it can take max 6-7 Decimator rockets to its shield.
The idea is not that one grunt should be able to take down a BFR, it's for a few grunts to be able to. Yes, one guy shooting a decimator will do little if he's the only one firing at it, and so it should. After all, what's the reacquisition timer on a grunt's loadout?

But if you get a few grunts to fire at the BFR, it should pose a threat. Hell, even right now a few decimators firing in tandem is nothing to scoff at. Even worse is if the grunts get to jam you and then run inside your shields. HUGE damage, those things can do. Once the next patch goes live and there's a 20 second duration for jamming, and decimators do 50% more damage, there is no way in hell I'm going to bring my BFR near a base until it's been secured by infantry. It will definitely be a step in the right direction.
Warborn is offline  
Reply With Quote
Old 2004-11-08, 02:30 AM   [Ignore Me] #15
AbramsVS
Corporal
 


The bad thing is that now almoste evry BFR that movin onto base got at least 2-3 guys that hiding in its shield.....usually AV weapons guys or snipers.....
As devs will tweak it more i think we will get BFR+10 soldiers+tank....
__________________
BFR - Search And Destroy!
AbramsVS is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:30 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.