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2004-03-30, 02:57 PM | [Ignore Me] #1 | ||
Major
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Work continues on 2.6 however there are a couple of updates.
http://www.planetside-universe.com/index.php#840 |
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2004-03-30, 09:21 PM | [Ignore Me] #3 | |||
Lieutenant Colonel
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What the hell are they talking about with armor status?? You can't get full armor from switching suits anymore?
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xSilverLord
DARK, VS, old sig ^_^ |
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2004-03-31, 05:58 PM | [Ignore Me] #7 | ||
Private
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Right now they're considering implementing the armor changes, but countering that by adding a lot more adv med terms. Personally I'd like to see this, I've always thought it was a little silly repairing armor by swapping at equip terms (though I still do it, I admit). Besides, med terms are useless as it is, this would make things a bit better.
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2004-03-31, 10:35 PM | [Ignore Me] #9 | ||
Private
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I don't think anyone ever suggested it was unbalanced, it was because they were implementing shorter spawn time as the bio lab link benefit. Even when it was around, almost no one used to med terms, because med kits and swapping armor was always faster. MAXs were the only ones who really benefited, and it took forever to repair at an adv med term.
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