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Old 2011-08-04, 03:50 AM   [Ignore Me] #1
TerminatorUK
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Question World server locations and pop indicators


Just wondering where the locations of where the world servers will be based in PS2?

Being somewhat selfish, I'm hoping for at least a European server but I know folks down under were always left a million miles from a local server so could use one in their region.

Also, will server population indicators make a return?
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Old 2011-08-04, 03:54 AM   [Ignore Me] #2
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Re: World server locations and pop indicators


They said they would have multiple server at launch so it wouldn't surprise me if "werner" would make a comeback with an updated hamster in Amsterdam
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Old 2011-08-04, 03:56 AM   [Ignore Me] #3
Azren
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Re: World server locations and pop indicators


EU server is kind of a must in this type of game.
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Old 2011-08-04, 07:21 AM   [Ignore Me] #4
wildcat140679
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Re: World server locations and pop indicators


Ahh, Werner, the good old days. That server was practically in my backyard or home network if I've to compare the latency and network problems I'm experiencing now with the server in North America.
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Old 2011-08-04, 07:37 AM   [Ignore Me] #5
SKYeXile
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Re: World server locations and pop indicators


Originally Posted by TerminatorUK View Post
Just wondering where the locations of where the world servers will be based in PS2?

Being somewhat selfish, I'm hoping for at least a European server but I know folks down under were always left a million miles from a local server so could use one in their region.

Also, will server population indicators make a return?
yea, not happening
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Old 2011-08-04, 09:45 AM   [Ignore Me] #6
Goku
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Re: World server locations and pop indicators


Were you Aussies that common on Markov?
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Old 2011-08-04, 09:47 AM   [Ignore Me] #7
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Re: World server locations and pop indicators


Originally Posted by Azren View Post
EU server is kind of a must in this type of game.
Lol, surely you jest?!



So yeah suffice to say if they have only 3 servers to go by yet again it will simply be dysfunctionial, so at the very least we should have: EU servers, west coast east coast (wouldn't mind a central server) and oceanic/whatever.

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Old 2011-08-04, 10:11 AM   [Ignore Me] #8
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Re: World server locations and pop indicators


I'd prefer as few as possible, depending on the game's scale. The internet and computer power is quite a lot better these days than it was for PS1, don't go in with a defeated mindset.

So a single north america server, one for the eurozone and one down near the aussies (japan?).
And probably one in china, but I doubt the outside world gets in on that action much.
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Old 2011-08-04, 10:14 AM   [Ignore Me] #9
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Re: World server locations and pop indicators


Coincidentally, I just found this

Smedley plays EVE Online regularly and frequently mentioned it as the major influence for the sandbox portion of PS2. Its influence is obvious in both PS2′s time-based, offline skill progression system and the desire to have a single shard server, even if Smedley said that they probably won’t be able to manage that until awhile after launch, when there are multiple planets. “We’re probably going to end up with [separate] servers,” he continued, “but we’re going to experiment with [single shard] internally to see what we can do with it.”
Distributing continents/planets across the servers clusters with the ability to move between them at will is the best idea ever
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Old 2011-08-04, 12:35 PM   [Ignore Me] #10
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Re: World server locations and pop indicators


I must admit I do quite like a single server as you feel united and not missing out on the fun elsewhere. However the 100ms ping coupled with the 1 empire per server rule would be pretty negative points
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Old 2011-08-04, 12:46 PM   [Ignore Me] #11
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Re: World server locations and pop indicators


Originally Posted by FastAndFree View Post
I'll concede to that, shard system can be the more operable way to go as long as you don't have too many shards mind you.

So have it in a succinct format like this: US:1west:2east EU:1:2 Oceanic:1:2

Not the overly gross format that you would see in Rift where they have far too many..

Last edited by Sovereign; 2011-08-04 at 12:51 PM.
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Old 2011-08-04, 01:06 PM   [Ignore Me] #12
Rbstr
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Re: World server locations and pop indicators


Originally Posted by TerminatorUK View Post
I must admit I do quite like a single server as you feel united and not missing out on the fun elsewhere. However the 100ms ping coupled with the 1 empire per server rule would be pretty negative points
FPS are quire readily payable at 100ms.

And no one has said anything about a 1 empire per server rule carrying over, IIRC.
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Old 2011-08-04, 02:06 PM   [Ignore Me] #13
Quovatis
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Re: World server locations and pop indicators


Higby hinted that initially there won't be that many continents, so there will have to be quite a few servers. However, after release and after more continents are added, fewer servers might be warranted as each server could accommodate more players.

But I'm with you--as few servers as possible, but still span the globe.
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Old 2011-08-04, 02:11 PM   [Ignore Me] #14
TacosWLove
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Re: World server locations and pop indicators


The only other game I know that uses a single shard server cluster is eve. And the best way it works is by having them all in a single cluster(i.e. the same location). If they choose to have a single shard my bets is it would be on the East coast of the US. My pings dont get to bad when the trans Atlantic cable hasnt been cut and Hell, look at all the Chinese players that go through several proxies just to get on the US server and they dont seem to mind.
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Old 2011-08-04, 02:17 PM   [Ignore Me] #15
NewSith
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Re: World server locations and pop indicators


I vote 1 server at Antarctica, 1 in RSA and 1 server underwater in pacific ocean. This is win. 1 thing for sure - if this game is going to be F2P...





...(IT IS NOT, OTHERWISE I'LL EAT SOMEBODY'S BABIES)...



...then any letters other than latin should be prohibited on a EU server.
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