Brainstorming: VS MAX Special Abilities - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Our servers need to recharge!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-03-12, 05:59 PM   [Ignore Me] #1
Talek Krell
Lieutenant Colonel
 
Brainstorming: VS MAX Special Abilities


So we've been told that the devs have yet to decide on a suitable replacement for the jumpjets that the VS MAX had. To me this sounds like a good opportunity to shape the direction of the game a bit and to that end the purpose of this thread is to brainstorm ideas for new abilities.


The VS theme is maneuverability and flexibility, but you need not adhere strictly to that since we're just getting as much as we can on the table.
Talek Krell is offline  
Reply With Quote
Old 2012-03-12, 06:03 PM   [Ignore Me] #2
ArmedZealot
Contributor
Major
 
Re: Brainstorming: VS MAX Special Abilities


Give them a strafe boost/forward boost/quick slash like Armored Core melee weapons. But don't allow them to jumpjet with it.


Badass huh?

Last edited by ArmedZealot; 2012-03-12 at 06:13 PM.
ArmedZealot is offline  
Reply With Quote
Old 2012-03-12, 06:06 PM   [Ignore Me] #3
Tikuto
Major
 
Tikuto's Avatar
 
Re: Brainstorming: VS MAX Special Abilities


I understood all MAXs will be the same in PlanetSide2 except different weapons. AMIRITE?

I favor fair play in PS2 probably more than anything and all suggestions I make are margined by that notion of fairness. To me it only seems right that TR, NC and VS are equal by not having their own unique special ability.
__________________

[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL
PlanetSide 2: Alien Incursion
(PlanetSide 2 Steam Community Group)

Last edited by Tikuto; 2012-03-12 at 06:07 PM.
Tikuto is offline  
Reply With Quote
Old 2012-03-12, 06:08 PM   [Ignore Me] #4
Talek Krell
Lieutenant Colonel
 
Re: Brainstorming: VS MAX Special Abilities


Originally Posted by Tikuto View Post
I understood all MAXs will be the same in PlanetSide2 except different weapons. AMIRITE?
You are not rite. While all MAXes will have access to some common pool upgrades and modules, they are also expected to have Empire Specific modules including a special ability.
Talek Krell is offline  
Reply With Quote
Old 2012-03-12, 06:10 PM   [Ignore Me] #5
DaddyTickles
Sergeant
 
Re: Brainstorming: VS MAX Special Abilities


Originally Posted by Tikuto View Post
I understood all MAXs will be the same in PlanetSide2 except different weapons. AMIRITE?

I favor fair play in PS2 probably more than anything and all suggestions I make are margined by that notion of fairness. To me it only seems right that TR, NC and VS are equal by not having their own unique special ability.
This is not a criticism of you, but that is a vision of blandness.

PS1 was amazing because it was SO different. Yet it couldn't get the massive playerbase to stay.

Just seems odd that Higby et al have decided that the way to counter that is to win audience by making PS2 a cookie-cutter game.

Maybe they/you are right. I doubt it, but maybe I'm wrong. Time will tell, I guess.
DaddyTickles is offline  
Reply With Quote
Old 2012-03-12, 06:11 PM   [Ignore Me] #6
Tikuto
Major
 
Tikuto's Avatar
 
Lightbulb Envisioning the VS MAX ability


Oh well...
Originally Posted by Tikuto View Post
Envisioning the VS MAX ability (also NC in there):


Last edited by Tikuto; 2012-03-12 at 06:39 PM.
Tikuto is offline  
Reply With Quote
Old 2012-03-12, 06:37 PM   [Ignore Me] #7
WiteBeam
Second Lieutenant
 
WiteBeam's Avatar
 
Re: Brainstorming: VS MAX Special Abilities


Maybe the MAX this time around won't even be bothered with special abilities. PS1 VS MAX was way over powered and could practically warp up and down. It should have never been able to fire it's weapons while flying. And the TR MAX was just a sitting duck. I hope the MAX doesn't do any of that shit in PS2.
__________________
Originally Posted by Graywolves View Post
VS [MAX] ability should be to cover their entire surroundings with glitter.
The Enclave
WiteBeam is offline  
Reply With Quote
Old 2012-03-12, 06:48 PM   [Ignore Me] #8
ArmedZealot
Contributor
Major
 
Re: Brainstorming: VS MAX Special Abilities


Originally Posted by WiteBeam View Post
Maybe the MAX this time around won't even be bothered with special abilities. PS1 VS MAX was way over powered and could practically warp up and down. It should have never been able to fire it's weapons while flying. And the TR MAX was just a sitting duck. I hope the MAX doesn't do any of that shit in PS2.
The fuck? Having diversity in the game is good. It adds to replay-ability and gives the empires more patriotism. It allows players to find more exciting ways to play the game!


Why would you just want to remove everything instead of finding ways to improve what was a good thing in the first place?
ArmedZealot is offline  
Reply With Quote
Old 2012-03-12, 06:50 PM   [Ignore Me] #9
Knocky
Major
 
Re: Brainstorming: VS MAX Special Abilities


The only thing I can come up with off the top of my head is to give em the Spiker charge up.

Let em hold down the trigger and unleash a single devastating blast?
__________________
Knocky is offline  
Reply With Quote
Old 2012-03-12, 06:56 PM   [Ignore Me] #10
Death2All
Major
 
Death2All's Avatar
 
Misc Info
Re: Brainstorming: VS MAX Special Abilities


Dash ability as some have suggested.



Blink ability a la SC2.


http://youtu.be/UbADnB76E-c


This is more of a joke, I really doubt they would ever implement this. Even if they did, it would be buggy and unbalanced as all hell. Would still be cool though
__________________

Death2AllVS/TR/NC
Rekeer
AliENaTiON
Death2All is offline  
Reply With Quote
Old 2012-03-12, 06:59 PM   [Ignore Me] #11
Talek Krell
Lieutenant Colonel
 
Re: Brainstorming: VS MAX Special Abilities


Originally Posted by Knocky View Post
The only thing I can come up with off the top of my head is to give em the Spiker charge up.

Let em hold down the trigger and unleash a single devastating blast?
Hm, that's a curious one. They'd be choosing how much damage they wanted to deal based on the situation, so that should fit nicely as "flexibility".
Talek Krell is offline  
Reply With Quote
Old 2012-03-12, 07:02 PM   [Ignore Me] #12
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: Brainstorming: VS MAX Special Abilities


Watergliding? I mean VS hover, their max can hover too, why not?
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
NewSith is offline  
Reply With Quote
Old 2012-03-12, 07:05 PM   [Ignore Me] #13
WiteBeam
Second Lieutenant
 
WiteBeam's Avatar
 
Re: Brainstorming: VS MAX Special Abilities


Originally Posted by ArmedZealot View Post
The fuck? Having diversity in the game is good. It adds to replay-ability and gives the empires more patriotism. It allows players to find more exciting ways to play the game!


Why would you just want to remove everything instead of finding ways to improve what was a good thing in the first place?
Diversity is good. But not at the cost of balance.
__________________
Originally Posted by Graywolves View Post
VS [MAX] ability should be to cover their entire surroundings with glitter.
The Enclave
WiteBeam is offline  
Reply With Quote
Old 2012-03-12, 07:06 PM   [Ignore Me] #14
Tikuto
Major
 
Tikuto's Avatar
 
Lightbulb Inertia Stabilizing


Inertia Stablizing: The air-tightened auto-robotic interior external bionic as part of all MAXs regulates the MAX user's movement speed and strength by simply alleviating their manoeuvres against the weight of the armor. It does not improve a person - it only alleviates the weight. The VS MAX is most well-designed for robust defence and complexity of Nanite constructions, for light-weight comfort and for its unique additional aerobic modulation.
  • The shoulder modules, back module and feet modules are the Inertia Stabilizers with the well-balanced design allowing for the VS MAX to move around freely and powerfully whilst stationary, moving fast or free-falling.
How's about that?
__________________

[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL
PlanetSide 2: Alien Incursion
(PlanetSide 2 Steam Community Group)

Last edited by Tikuto; 2012-03-12 at 07:08 PM.
Tikuto is offline  
Reply With Quote
Old 2012-03-12, 07:09 PM   [Ignore Me] #15
SuperMorto
Lieutenant Colonel
 
SuperMorto's Avatar
 
Re: Brainstorming: VS MAX Special Abilities


just make it dull and boring like the TR and NC max, then we can all get along nice

</Troll>
__________________
SuperMorto is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:26 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.