Samhayne has posted some additional plans they have for BFR's, and what they have observed thus far since the last BFR changes.
In the course of playing since our latest BFR balance change, the Design Team feels strongly that we are moving firmly in the right direction. In battles observed and fought in, BFRs are providing the desired "staying" condition to demark "front lines" away from bases and lead to more in the field fights. These fights evolve with AMS units behind cover for advance infantry deployment; loadstars acting as rear rearm depots and Flails supporting the forward advance with artillery bombardment.
Yet, BFRs still appear to be able to escape too easily, and drivers do not appear to have the desired sufficient respect of anti BFR grunts. Also, since BFRs seem to be the most obvious counter for BFRs we want to take more steps to play up the effectiveness of other counters. Combat Engineering traps appear to be effective and an often placed counter for defensive positions, so that is working as desired.
Check out the full post
here and check out out comments link to discuss the annoucment.
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