Idea for Adv. Medics and MAXes - PlanetSide Universe
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Old 2004-04-02, 07:44 PM   [Ignore Me] #1
Liteshow
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Idea for Adv. Medics and MAXes


Double either the armour or the damage output of MAXes.

Many people, myself included, feel that MAXes need some attention. They die too quick and they don't do enough damage. I prefer the double armour instead of double damage, as it's less unbalancing to have to fire 4 deci's to kill one MAX than it is for a MAX to insta-gib you.

Allow advanced medics to drag bodies away to revive.

It's amazing sometimes being a medic you have a shorter lifespan than you do as a front line grunt. The problem is you have to stand still, and you just know someone will enjoy blowing away a stationary target to buff their killwhore stats. Get the body out of the way, and then revive...if they do that in real life, why can't we in Planetside?

I know both these ideas are ones that have been thrown around before, so in and of themselves there's nothing new. The reason I have both of them in the same link is that there should be a drawback for the max buff:

MAX corpses cannot be dragged away like infantry corpses.

Voila, now if you're in a MAX you can't stupidly run forward into the fray and expect to be revived in short order (well, you can, as we all know there are stupid people out there). This would balance the double armour buff for MAXes nicely, I feel, and give adv. medics something to live for, literally. It's already frustrating enough to run into a firefight to rez someone only to have them tap out as you are reviving them. If you have their body and they have a flashing message on their screen at least they have more of a reason not to tap out.
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