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2011-09-24, 04:38 AM | [Ignore Me] #1 | ||
Colonel
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How can we get folks to utilize we, the medics more and quitz0rs tapping out within easy reach of a ready medic so, well, readily?
-make medics more visually and/or aurally obvious to the wounded or dead of our team -make hud indicators so dead can see meds or advmeds on-screen -make use of medics more advantageous than re-spawning -make voice macros so medics can speak to local players more effectively Something to get us t'gether with our "customers". |
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2011-09-26, 04:43 AM | [Ignore Me] #3 | ||
Registered User
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Make a medic revive be able to continue your "hotstreak" like it should've been in ps1. Its quite irritating if you are on a 10 killstreak merit (example) on your 8th kill and get shot by FF to be revived and still have to do thing all over again.
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2011-09-26, 05:00 AM | [Ignore Me] #4 | |||
Captain
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Ha! What if, when you're dead, the game displayed info about the number of medics nearby (within 150m?), and the distance to the nearest one?
On the other hand, being killed by friendlies and then being revived should allow you to continue your killstreak. This is sort of exploitable, but too inconvenient to be used by many people. |
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2011-09-26, 06:34 AM | [Ignore Me] #5 | |||
Registered User
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I'd say that you would've have died until you click respawn though. Even though you might not be participating directly you might consider yourself incapacitated instead of "dead" |
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2011-09-26, 07:27 AM | [Ignore Me] #6 | ||
The only change needed is the removal of the ability to tap before you can even respawn. And if you are being rezzed, it wont respawn you.
On the other hand, there are certain time when being rezzed is the worse of the two options. But there is no way a medic can know. So allow the player to override the rez, but manually to avoid rampant rez ADHD. |
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2011-09-27, 01:42 AM | [Ignore Me] #8 | ||
I've died then gone afk once, and been rezzed 5 times by the time i came back lol!
The most important part of the medic mechanic for me is the ability to maintain squad coherency. Hopefully squad spawning will be just underpowererd enough to make rezzing the major mechanic for maintaining squad coherency. Remember, Medics can't cloak any more... so rezzing is going to be a very front line fighting mechanic. |
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2011-09-27, 02:00 PM | [Ignore Me] #9 | ||
Lieutenant General
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I'd really like to see some ranged (not far, just beyond melee range) and during combat healing. In other games I've seen guns modified to heal people (ridiculously unrealistic I know lol), maybe have some kind of cooldown rez that lasts on a player till they die, then after a 10 second delay they can click to pop up where they are.
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2011-09-28, 10:11 AM | [Ignore Me] #10 | ||
Colonel
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Oh, and vote, guys. On the Rate this Thread button up there.
Another thing: I REALLY liked being able to repair armor first, then, rez. A MAX or other soldier was far more R2R that way when he was finally rezzed. |
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2011-09-30, 03:34 PM | [Ignore Me] #11 | ||
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You can't engineer out stupid, ignorant, or arrogant. Maybe if an advanced healer is within a certain range he gets some healing points - if/when any dead in his sphere don't know to wait or are too impatient. He should get these point/benefits in relation to whether or not he's "actively healing others" .... or AT LEAST has his doctoring thingie out and is approaching a guy (who then taps out too soon). Also, what about a RESPAWN feature for the most advanced meds ? The dead dude respawns back to where his body was if the ADV MED was within certain time/distance paramers of dead dudes death time/location. NET EFFECT = it's like the dead guy did NOT tap out too soon. . |
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2011-09-30, 04:02 PM | [Ignore Me] #12 | ||
Lieutenant Colonel
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You could probably solve most of the problem by just leaving the body there and allowing it to be rezzed after someone has tapped out. They just get the popup while selecting a spawn point instead of sitting there staring at their corpse.
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2011-09-30, 04:37 PM | [Ignore Me] #13 | ||
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One other factor is realism - you shouldn't qualify to get these somewhat "free" res opportunities if it's any kind of hot spot. An ADV MED can't res someone it they're dead too. . Last edited by Chaff; 2011-09-30 at 04:46 PM. |
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2011-10-07, 05:34 AM | [Ignore Me] #14 | ||
Major
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- Throw a bio-nanite injector syringe for the player to revive himself when he/she chooses (incapacitated players only). This would increase working speed of all medics in the field.
- Salvage from dead players to replenish supplies (dead players only). This would allow any class-specific players to replenish only their class-specific abilities, and the medic's revive syringe in this case. Last edited by Tikuto; 2011-10-07 at 06:00 AM. |
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2011-10-08, 11:39 AM | [Ignore Me] #15 | ||
Brigadier General
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The respawn timer should start counting down the moment you die. If it reaches zero before you pick a spot, you can instantly respawn at any available location.
Having to click on a spawn point before the respawn timer started was a bad mechanic in PS1. It always bothered me. It meant that if you weren't certain that you were going to get resurrected, you were actually making it take LONGER to respawn by waiting around. If you could spend your entire respawn timer waiting around to get resurrected, only deciding if you should wait longer or just respawn at the very end, you would instantly increase the number of targets for a medic to bring back. Add to that the other ideas about letting dead players know how many medics were nearby and how close they were and the problem should be solved. Anyone too stupid to know when to tap out and when to wait for a medic would be a lost cause, and even THEY would probably get resurrected a lot of the time if the medic got to them before the respawn timer was up. |
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