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Old 2011-10-17, 04:05 AM   [Ignore Me] #1
Traak
Colonel
 
More Functional Towers


Towers. Let's make them more divergent in structure and capabilities.

Air Towers:

Four AA guns, plane pad/hangar that repairs/rearms, but under cover, and a HECK of a lot more height, as in five times higher than current air towers. Elevator or elevators in addition to stairs.

Watch Towers:

Broad-spectrum communication package that enhances communications, has four turrets with extended distance vision (including night vision, and not just a tiny little pinhole view, but full-screen), and vastly expanded radar SOI. Has a CC area that has functional screens that show the surroundings in much greater detail.

Gun Towers:

Four guns: each of which has two fire modes: regular guns, like the old towers and turrets, and another that is either AA or AV, sort of like the old system, but much heavier hitting, and lower reload time.


Vehicle Towers:

Vehicle pad/garage that repairs/rearms, in cover, four turrets, upgradeable as with Gun Towers.

No vehicle spawning. All have EQ terms and spawn tubes, but the Air Tower has its tubes near the top floor, along with the CC.

Spawn can be chosen: the floor above the CC, or the floor below it!

Let's hear some more ideas on towers. Should they be deployable, or capable of being towed to a site like a siege engine? What would you change?
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Old 2011-10-17, 04:15 AM   [Ignore Me] #2
RedKnights
Sergeant Major
 
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Re: More Functional Towers


I really like the ideas, that air tower would look amazing, I visualize it like this amazing starport-skyscraper.

My only concern is they probably have all that stuff nailed down so these cool ideas won't be utilized <.<
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Old 2011-10-17, 11:13 AM   [Ignore Me] #3
Peacemaker
Contributor
Major General
 
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Great ideas. Making the towers more viable is definatly a good thing.
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Old 2011-10-17, 12:16 PM   [Ignore Me] #4
DviddLeff
Lieutenant Colonel
 
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Re: More Functional Towers


I called them outposts rather than towers, but here's my idea:

http://www.planetside-universe.com/f...light=outposts
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Old 2011-10-18, 03:06 AM   [Ignore Me] #5
Traak
Colonel
 
Re: More Functional Towers


Nice work, DviddLeff. I hope the role of engineer is far more involved and integral than it was in PS1.
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