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Old 2011-10-24, 04:59 PM   [Ignore Me] #1
SuperMorto
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Faulty jetpacks? Oh come on how funny?


You can imagine it now, an NC or TR tropper is infront of you, you give him a couple of rounds into his jet pack, and well the rest is history as he rockets into the unknown

Bit of fun that idea.

hehe!

Last edited by Hamma; 2011-10-25 at 04:19 PM. Reason: Added prefix
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Old 2011-10-24, 06:32 PM   [Ignore Me] #2
FIREk
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Re: Gameplay: Faulty jetpacks? Oh come on how funny?


You've played Rage, haven't you? :P
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Old 2011-10-24, 06:32 PM   [Ignore Me] #3
Sirisian
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Re: Gameplay: Faulty jetpacks? Oh come on how funny?


Originally Posted by SuperMorto View Post
You can imagine it now, an NC or TR tropper is infront of you, you give him a couple of rounds into his jet pack, and well the rest is history as he rockets into the unknown

Bit of fun that idea.

hehe!
Just get done beating Rage?
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Old 2011-10-24, 07:06 PM   [Ignore Me] #4
Lonehunter
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Re: Gameplay: Faulty jetpacks? Oh come on how funny?


It would be a good chance to show off fire/smoke graphics. If anyone is killed while using one, just turn them into a projectile.

and I absolutely agree with the previous about Rage

Last edited by Lonehunter; 2011-10-24 at 07:08 PM.
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Old 2011-10-24, 07:30 PM   [Ignore Me] #5
FIREk
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Re: Gameplay: Faulty jetpacks? Oh come on how funny?


Originally Posted by Sirisian View Post
Just get done beating Rage?
1st by nanoseconds.
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Old 2011-10-24, 08:53 PM   [Ignore Me] #6
Brusi
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Re: Gameplay: Faulty jetpacks? Oh come on how funny?


NC salvagetech Jetpacks missfiring every 100th boost?
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Old 2011-10-24, 10:18 PM   [Ignore Me] #7
Traak
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Re: Gameplay: Faulty jetpacks? Oh come on how funny?


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Old 2011-10-25, 02:14 AM   [Ignore Me] #8
Graywolves
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Re: Gameplay: Faulty jetpacks? Oh come on how funny?


This reminds me of the orcs with rocketpacks in warhammer. They can explode and land in random areas on the map.
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Old 2011-10-25, 04:17 PM   [Ignore Me] #9
SuperMorto
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Re: Gameplay: Faulty jetpacks? Oh come on how funny?


Originally Posted by FIREk View Post
You've played Rage, haven't you? :P
Although you may not believe me, no I haven't, ive seen the first 5 mins, I didn't know they had it.
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Old 2011-10-25, 04:28 PM   [Ignore Me] #10
Furret
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Re: Faulty jetpacks? Oh come on how funny?


It would be good to be able to shoot the packs off jetpackers, have them plummet to the ground.

but misfiring is just bad, nobody wants to be killed because some RNG rolled a 100.
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Old 2011-10-25, 04:31 PM   [Ignore Me] #11
xSlideShow
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Re: Faulty jetpacks? Oh come on how funny?


No
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Old 2011-10-25, 04:33 PM   [Ignore Me] #12
SuperMorto
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Re: Faulty jetpacks? Oh come on how funny?


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Old 2011-10-25, 04:40 PM   [Ignore Me] #13
Peacemaker
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I think its an excelent idea as long as it only happens when someone is killed while the jetpack is active. I.E. Death happens after take off and the jet pack is firing.
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Old 2011-10-25, 05:03 PM   [Ignore Me] #14
Xyntech
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Re: Faulty jetpacks? Oh come on how funny?


Originally Posted by Peacemaker View Post
I think its an excelent idea as long as it only happens when someone is killed while the jetpack is active. I.E. Death happens after take off and the jet pack is firing.
That would be pretty cool. I like it more than randomly faulty packs. Still funny, but with less frustration. Also an awesome effect for managing to get a kill on an airborne target.
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Old 2011-10-25, 07:53 PM   [Ignore Me] #15
FIREk
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Re: Faulty jetpacks? Oh come on how funny?


To be honest, the idea has merit, as long as a hit to the actual jetpack is required, not just hitting any place on the character, like in Rage.

But this would only make sense if the Light Assault class turns out to be OP/exploitable, in the way that it's much too easy to jump in, rape, and escape unharmed. A jetpack could be out of commission for 20-30 seconds after hit, giving the defender a better chance of backfiring on the jetpacker.

On a related note, I hope that jetpacking backwards and sideways will be much slower than jetpacking forwards.
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