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2012-06-20, 08:03 PM | [Ignore Me] #1 | ||
Sergeant
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-------Chaaaaaaaaaaaaaaaaaaarge (because Skype is not cool enough)--------------------------
Function: -adding troop animations for tactical and formal purposes Advantage - fast way off communication in combat and formal situations - imagine 100 of fraction members saluting and in formation - epic dance moves Tactical animations (--edit-- SIMPLE hand signals) Formal animations (salute ,stance and march for propaganda purposes and show-offs ) Dance/ funny animations and taunts Cons -LOOT of work for devs Last edited by elementHTTP; 2012-06-20 at 11:17 PM. |
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2012-06-20, 08:05 PM | [Ignore Me] #2 | ||
Major
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I could see them being useful, but this would only be useful if the enemy could hear us talking, in a single player game this is awesome to see, mostly in Rainbow 6, but i don't know whether it would work well in this. It could be awesome, but overly complicated.
Edit: I do like the dancing though, that is a must!! Last edited by Toppopia; 2012-06-20 at 08:07 PM. |
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2012-06-20, 10:07 PM | [Ignore Me] #4 | |||
Major
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2012-06-20, 10:16 PM | [Ignore Me] #5 | ||
Major
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Is there a way to have functions like this that somehow listen in to something like teamspeak you have open? Or is on the grounds of breaching privacy? Because then even if you were using teamspeak or some other program, you could still be heard.
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2012-06-20, 11:06 PM | [Ignore Me] #9 | |||||
Sergeant
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+ not everyone will be instantly in a large organized team ( who uses that kind of communication) That's creates opportunity for hand signals ( simple ones ) to direct mass / generate orders by easy means (by click of a button )
For example signal your group/squad (made of random people width different skill level) that there is an enemy right of us, incoming aircraft, wait command ...etc
Last edited by elementHTTP; 2012-06-20 at 11:14 PM. |
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