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Old 2013-02-03, 10:04 AM   [Ignore Me] #1
Wargrim
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How to deal with tunnel exits as attackers




Do i need to say anything about this?
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Old 2013-02-03, 10:11 AM   [Ignore Me] #2
Phantomdestiny
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Re: How to deal with tunnel exits as attackers


well they need to fix that xD
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Old 2013-02-03, 02:01 PM   [Ignore Me] #3
Hamma
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Re: How to deal with tunnel exits as attackers


Yes they do
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Old 2013-02-03, 02:19 PM   [Ignore Me] #4
Micro
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Lol :P
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Old 2013-02-03, 02:26 PM   [Ignore Me] #5
maradine
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Re: How to deal with tunnel exits as attackers


I was going to do the same thing with a proxy mine, so I can't blame them
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Old 2013-02-03, 03:11 PM   [Ignore Me] #6
Mox
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Re: How to deal with tunnel exits as attackers


By the way they should also forbid the placement of turrets inside the warpgates. I hate these idiots which are blocking the exits with their turrets.
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Old 2013-02-04, 01:04 AM   [Ignore Me] #7
Brusi
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Re: How to deal with tunnel exits as attackers


I like how you can barely ever find a good place to drop your turret legitimately. It almost never shows up green... unless it's a good place to exploit ;p
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Old 2013-02-04, 01:43 AM   [Ignore Me] #8
Chewy
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Re: How to deal with tunnel exits as attackers


Originally Posted by Brusi View Post
I like how you can barely ever find a good place to drop your turret legitimately. It almost never shows up green... unless it's a good place to exploit ;p
I never use mine unless I need more cover. You're just to exposed when manning one and become an irresistible sniper bait for all that see a huge glowing thing.

Then again if the anit vehicle ammo ever comes out like it was teased in Beta then Id might start using it just to help pepper armor when holding a line. I wanted that cert ever since I first read it. MAKE IT HAPPEN SOE! I demand it
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Old 2013-02-04, 02:07 AM   [Ignore Me] #9
Mordelicius
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Re: How to deal with tunnel exits as attackers


Players are so much better at finding exploits than the developers...

While they are at it, they should disable it for jump-pad landings as well.
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Old 2013-02-04, 02:12 AM   [Ignore Me] #10
Babyfark McGeez
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Re: How to deal with tunnel exits as attackers


It's stuff like that which sometimes makes me wonder where the hell they got their mappers from lol (was marlorn a mapper? ).
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Old 2013-02-04, 10:01 AM   [Ignore Me] #11
PurpleOtter
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Re: How to deal with tunnel exits as attackers


Who deploys turrets? All it does is say "Hey Sniper, free head shot, aim here"!
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Old 2013-02-07, 08:30 AM   [Ignore Me] #12
Varsam
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Re: How to deal with tunnel exits as attackers


I think intentional behavior as exploitative as this should make the offending player liable to account-level punishment.
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Old 2013-02-07, 10:12 AM   [Ignore Me] #13
Sifer2
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Re: How to deal with tunnel exits as attackers


Originally Posted by PurpleOtter View Post
Who deploys turrets? All it does is say "Hey Sniper, free head shot, aim here"!

This is true, and the irony is their greatest use is for stupid stuff like this. Since if a person hits one at high speed they actually die. So putting them on top of a jump pad or something equals splat.

Also agree with the guy above. It seems every legitimate good spot to perhaps place a turret doesn't allow it yet spots like this somehow work.
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Old 2013-02-07, 10:18 AM   [Ignore Me] #14
Figment
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Re: How to deal with tunnel exits as attackers


Originally Posted by Sifer2 View Post
It seems every legitimate good spot to perhaps place a turret doesn't allow it yet spots like this somehow work.
Didn't you know? Tripod frames only work on completely level ground.

PS2 logic!
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Old 2013-02-07, 01:19 PM   [Ignore Me] #15
CrimsonTemplar
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Re: How to deal with tunnel exits as attackers


Dear Dear. That's what a few folk did just the other day, in the SCU room. What happens exactly? Do they get trapped or die when they come into contact?
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