I'm a whiner - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: A land where Hamma's talk and SpreadSheets walk
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-02-14, 12:43 PM   [Ignore Me] #1
JakeLogan
Major
 
Yet again TR are getting screwed


Well from what is happening to the TR with the upcoming changes. I think I'm dropping my char with Uni-MAX. Ok here it comes get ready.

Originally Posted by Epsilon5
TR maxes are underpowered.
I did tests in VR, and here are the results
comet 2 shots per second - kill max in 10 shots (TTK 5 sec)
pounder 2 shots per second, 3/s anchored - kill max 17 shots (TTK 8.5 seconds, 5.66 seconds anchored
falcon - 2 shots per second - kill max 13 shots (TTK 6.5 seconds)

Now i understand that the comet has the shortest clip size, but thr differences are, IMO too great. An anchored pounder doesn't even do better than a comet!

DC 6.66 shots per second, 9/s anchored - kill agile 12 shots rex 20 shots (TTKs 1.8s 3s normal 1.33s 2.22s anchored)
Quasar 6.66 shots per second agile - 10 shots rex 15 shots (TTK 1.5s 2.25s)
scattermax 2/s 1.33/s 1/s each mode - agile 2 shots rex 3 shots (TTK 1s 1.5s wide 2.66s 4s average (tight untested - probably takes more shots but the shots required are the same between wide and average)

The scattermax comes on top but it's wildly innacurate beyond short range. The DC max is the slowest of the 3, but is *somewhat* better than the quasar max when anchored.

Now i thought anchoring was supposed to give double RPM. it seems it's only a 50% figure, and if we don't anchor, we're inferior to other faction maxes!

I ask for fairness - increase damage on TR maxes so they are balanced with other maxes WHEN UNANCHORED.

Beside that, the pounder is verry innacurate, but i actually don't mind that too much if the projectile speed stays that high. If it comes down, i want more accuracy
As far as I can tell the New AI DC is about 20%slower then a quasar unlocked TTK on an Agile and 33% slower TTK on a Rexo
Then locked down it has a 12%faster TTK on an agile and 2% Faster on a Rexo. Not much of an advantage to becoming completely immobile. I didn't really compare to the ScatMax

Last edited by JakeLogan; 2004-02-14 at 02:40 PM.
JakeLogan is offline  
Reply With Quote
Old 2004-02-14, 01:02 PM   [Ignore Me] #2
Retroactive
First Lieutenant
 


Vanu are the ALIENS. the ALIENS who made WARPGATES and RESPAWNING TECHNOLOGY! that obviously means they should be just a little bit stronger

/edit IMO, no flame please
Retroactive is offline  
Reply With Quote
Old 2004-02-14, 01:25 PM   [Ignore Me] #3
SpunkJackel
Corporal
 
SpunkJackel's Avatar
 


The TR are the inferior faction!! The NC and VS were formaly TR So they know everything about the TR and their weapons, so obviosly they would make better weapons to beat the TR, duh.

IMO anyway, don't flame
__________________
Strong are the Darkest Ones
I'd Sooner Laugh with the Sinners then Cry with the Saints

Last edited by SpunkJackel; 2004-02-14 at 01:28 PM.
SpunkJackel is offline  
Reply With Quote
Old 2004-02-14, 02:09 PM   [Ignore Me] #4
JakeLogan
Major
 


This game isn't a MMORPG it's a MMOFPS the story is just put there so its not here is a gun go kill something. So therefore teams should be equal on some level. and its bullshit that TR MAXes have to be immobile to be equal or as some of you say *slightly* stronger than other faction maxes.

Last edited by JakeLogan; 2004-02-14 at 02:25 PM.
JakeLogan is offline  
Reply With Quote
Old 2004-02-14, 02:41 PM   [Ignore Me] #5
Warborn
Contributor
Major General
 
Warborn's Avatar
 


I've always thought it unusual that the TR MAX special ability has a big negative side-effect, and is required to bring their firepower up to the level of the other MAXs when they're completely mobile. They need to completely sacrifice movement and some degree of turning capacity just to be as good as the other MAXs.
Warborn is offline  
Reply With Quote
Old 2004-02-14, 03:22 PM   [Ignore Me] #6
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


This game is not story driven, it's player driven and I just tested the new MAXes and I'm throughly dissappointed with the Pounders new AV damage, it takes about 10 shots to kill a Basilisk and a little over a full clip to kill a lightning. Thats terrible.
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-02-14, 03:26 PM   [Ignore Me] #7
SpunkJackel
Corporal
 
SpunkJackel's Avatar
 


You guys know that Sony is completely incompetent right?

Serously, the pounder started out as AV and the DC as AI...then they changed it as they found the pounder was more effective against infantry....now they change them back...man, what a fcken waste of time.
__________________
Strong are the Darkest Ones
I'd Sooner Laugh with the Sinners then Cry with the Saints
SpunkJackel is offline  
Reply With Quote
Old 2004-02-14, 03:32 PM   [Ignore Me] #8
JakeLogan
Major
 


Originally Posted by SpunkJackel
You guys know that Sony is completely incompetent right?

Serously, the pounder started out as AV and the DC as AI...then they changed it as they found the pounder was more effective against infantry....now they change them back...man, what a fcken waste of time.
They changed the DC to AV because quite frankly the devs were to damned lazy to make a Decent AV MAX. So they half-assed it and switched the pounder to AI and the DC (which was a freaking horrible) to AV. Personally I would have liked them to dump the pounder all together leave the DC how it was and make a AV MAX with maybe 40mm cannons or something(So it wouldn't have the infantry killing power like the Lib's 35mm)
JakeLogan is offline  
Reply With Quote
Old 2004-02-14, 04:06 PM   [Ignore Me] #9
Jagd
Major
 
Jagd's Avatar
 


I've been saying that shit for months, and I'm glad somebody took the time to do all those calculations. Hopefully any llamas who have never played TR and have tried to claim anchoring was an asset will read this.
Jagd is offline  
Reply With Quote
Old 2004-02-14, 04:35 PM   [Ignore Me] #10
JakeLogan
Major
 


Originally Posted by Jagd
I've been saying that shit for months, and I'm glad somebody took the time to do all those calculations. Hopefully any llamas who have never played TR and have tried to claim anchoring was an asset will read this.
You agree with me and Epsi (outfit mate) I like you
JakeLogan is offline  
Reply With Quote
Old 2004-02-14, 06:19 PM   [Ignore Me] #11
DDSHADE
Master Sergeant
 
DDSHADE's Avatar
 
Misc Info


yea, they never really mentioned that the pounder was getting a RoF reduction, it needs to shoot just a bit closer to what it was changed to last B-pass, instead of 3x faster, only 2x faster, and a magazine of 50 instead of 30 and then it would be at the right wavelength
__________________
DDSHADE is offline  
Reply With Quote
Old 2004-02-14, 06:33 PM   [Ignore Me] #12
Ait'al
Contributor
General
 
Ait'al's Avatar
 


I've always thought it unusual that the TR MAX special ability has a big negative side-effect, and is required to bring their firepower up to the level of the other MAXs when they're completely mobile. They need to completely sacrifice movement and some degree of turning capacity just to be as good as the other MAXs.
You dont need every weapon type to be equal just the same overall ability to take out the enemy considering all the weapons. doesnt it take away the uniqueness of an empire to make all of there AI or AV weapons on each side of equal power? Isnt that part of choosing an empire? Isnt it better to have one empire better at AI and another better at AA?
Ait'al is offline  
Reply With Quote
Old 2004-02-14, 09:34 PM   [Ignore Me] #13
a pink punk
Corporal
 


Originally Posted by JakeLogan
Well from what is happening to the TR with the upcoming changes. I think I'm dropping my char with Uni-MAX. Ok here it comes get ready.



As far as I can tell the New AI DC is about 20%slower then a quasar unlocked TTK on an Agile and 33% slower TTK on a Rexo
Then locked down it has a 12%faster TTK on an agile and 2% Faster on a Rexo. Not much of an advantage to becoming completely immobile. I didn't really compare to the ScatMax
yeah, about that ... i don't think the DC is the AI MAX yet ... the pounder is still the AI MAX ...
a pink punk is offline  
Reply With Quote
Old 2004-02-14, 09:35 PM   [Ignore Me] #14
Onizuka-GTO
Lieutenant Colonel
 
Onizuka-GTO's Avatar
 


*delete*
__________________


I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too.
Onizuka-GTO is offline  
Reply With Quote
Old 2004-02-14, 09:37 PM   [Ignore Me] #15
a pink punk
Corporal
 


everything. he thinks that the DC is the AI MAX for the TR now, so he did tests thinking that it was the AI max. but its not. the MAX changes come in the next patch.
a pink punk is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:59 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.