Originally Posted by Wahooo
I like a couple of your ignore functions, I always find it good when ignore/mute is easy to do on someone. But a lot of those requested functions are a bit over the top, and yeah I see a griefing tool as much as a legitimate function of "social change".
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Originally Posted by DJEclipse
This shared ignored list can easily be used as a bully tactic.
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There is a distinction between ignore and mute, and I do agree that the easier those functions are to enable the better it is for everyone.
How do you think this system can be used as a griefing tool? Would you care to give examples?
Here is an example of how I see it being used in a positive way: Someone abuses my wife/husband/child in game. If someone did that in real life they would no longer be welcome in my home, and I certainly would not interact with them in any way if I could help it. I trust my wife/husband/child, and when they tell me someone is not appropriate I would also want them immediately added to my ignore list.
Here is an example of how I could potentially see it being used in a negative way: I join a large outfit of 100 players. I then start adding people to my ignore list who I want to grief. Those people are added to the ignore list of 100 other people. Ha ha ha.
There are major flaws with the reasoning of this last example I gave though.
- It assumes that all other 100 people in my outfit deliberately activated their settings so as to receive shared ignore lists from other members of their outfit.
- It assumes that all the people in my outfit selected a threshold of 1 in their ignore list additions from other members of their outfit. That means they trust my opinion completely.
- It assumes that my outfit is going to put up with me doing this without good reason. How long before they kick me out, or before individual people remove me from their list of people they trust to share ignore lists to them?
Let me phrase this another way: if your friends logged in last night and told you they found someone hacking/abusing/exploiting. Would you want to give that guy a ride in your galaxy transport today? Would you want to revive him in the field? How do you pick him out from the crowd? Do you stop to manually check your personal hate list against everyone you come across in game?
I am proposing tools be added to facilitate the process. It empowers players to shape their own personal game experience.
Originally Posted by Crator
One option that's needed is to allow permanent un-ignore on any one person in your list, so they are not affected by the auto-ignore features.
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Absolutely!