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2012-07-06, 06:00 PM | [Ignore Me] #1 | |||
Staff Sergeant
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This idea started with suggestions I originally made in this thread. The original suggestion has been modified based on feedback given so far here (as of post #34).
Essentially the goal is to use the ignore list as tool to empower players to shape their own social environment. People who break social norms with unacceptable behavior (eg. racial/sexual abuse, griefing, exploiting, etc) would quickly begin to find their gameplay experience being affected. They would stop getting rides in vehicles, stop joining squads, and stop getting heals and repairs too. They can still play the game, but they would slowly shut themselves out from the social aspect of belonging to a team. Improvements
These above are the basic features of ignoring another player. It is a two-way affair that has real gameplay implications for both you and the other player. The more advanced user can go into his settings and manage their ignore list with the following:
TL;DR - Mute silences players. Ignore prevents you from interacting with them and them from interacting with you. For reference this was the original suggestion before incorporation of feedback:
Last edited by TAA; 2012-07-10 at 07:46 AM. |
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2012-07-06, 06:42 PM | [Ignore Me] #3 | ||
Captain
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Whose social norms? What is normal? Which country? What part of which country?
Are you hopping to turn FPS gamers into Hello Kitty Online gamers? I like a couple of your ignore functions, I always find it good when ignore/mute is easy to do on someone. But a lot of those requested functions are a bit over the top, and yeah I see a griefing tool as much as a legitimate function of "social change". |
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2012-07-06, 07:30 PM | [Ignore Me] #4 | ||
Major General
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I like the ignore list ideas you've given. One option that's needed is to allow permanent un-ignore on any one person in your list, so they are not affected by the auto-ignore features.
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2012-07-06, 07:53 PM | [Ignore Me] #5 | |||||
Staff Sergeant
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How do you think this system can be used as a griefing tool? Would you care to give examples? Here is an example of how I see it being used in a positive way: Someone abuses my wife/husband/child in game. If someone did that in real life they would no longer be welcome in my home, and I certainly would not interact with them in any way if I could help it. I trust my wife/husband/child, and when they tell me someone is not appropriate I would also want them immediately added to my ignore list. Here is an example of how I could potentially see it being used in a negative way: I join a large outfit of 100 players. I then start adding people to my ignore list who I want to grief. Those people are added to the ignore list of 100 other people. Ha ha ha. There are major flaws with the reasoning of this last example I gave though.
Let me phrase this another way: if your friends logged in last night and told you they found someone hacking/abusing/exploiting. Would you want to give that guy a ride in your galaxy transport today? Would you want to revive him in the field? How do you pick him out from the crowd? Do you stop to manually check your personal hate list against everyone you come across in game? I am proposing tools be added to facilitate the process. It empowers players to shape their own personal game experience.
Last edited by TAA; 2012-07-06 at 07:56 PM. |
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2012-07-06, 08:04 PM | [Ignore Me] #6 | ||
Major General
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Good points. Another feature needs to be the ability to remove all ignored players on your list that were given to you buy another player. So basically a flag on the ignore that lists the player who put the entry on your list.
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2012-07-06, 08:05 PM | [Ignore Me] #7 | |||
Captain
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Thing is, there are people who would wear the number of ignores with a badge of honor, they would make their presence known somehow. There are others (whole outfits actually) that might take pride in frustrating those who by many peoples standards have done nothing to be ignored and put on "lists". |
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2012-07-06, 08:09 PM | [Ignore Me] #9 | |||
Staff Sergeant
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I bet they would love playing a game where their outfit is the only group in the entire server willing to communicate with them, give them orders, follow their orders, give them tranport/repairs/ammunition, etc. How long do you think it would take before they realized they are better off starting a new character and acting more reasonably? Again, another way to look at it: given enough time all those groups that wear such grief as a badge of honor would be left to interact mainly with each other. Good for them. They enjoy the griefing experience and they should be allowed to interact with their own kind all they want. Last edited by TAA; 2012-07-06 at 08:11 PM. |
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2012-07-06, 10:04 PM | [Ignore Me] #10 | ||
Master Sergeant
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I like the idea and could actually see it being a wonderful addition to the game. However, the game is going to be f2p so anyone can create any number of accounts and toons. I can not imagine an ignore list having more than a hundred slots or whatever, but sure they wouldn't be able to level up very often if they were only playing to troll, but then again, the power difference between a BR1 and a BR'1+' are going to be so miniscule (at least according to the Devs, anyway) that they won't need to level up too much to still be useful. And I think that getting into IP/email account ignores would be getting over complicated.
Quite frankly, I like the idea of punishing the incredibly offensive players in this kind of fashion, but in a f2p game, I fear it is nearly impossible to stop a troll. |
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2012-07-07, 02:28 AM | [Ignore Me] #13 | ||||
Staff Sergeant
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Secondly, how would this group grief work exactly? Would you care to spell it out for me so I could understand what would happen? How would this compare to the situation I have already outlined in this other post above?
Addendum: I was just suddenly reminded of something I read long ago. GSF1. Last edited by TAA; 2012-07-07 at 02:41 AM. |
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2012-07-07, 07:55 AM | [Ignore Me] #15 | ||
Master Sergeant
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Seems to me a whole lot of extra coding for what is soon to be an obsolete feature.
With IGVox and the automated mission system already in the works, I can't see the amount of effort being worth it. Just give me a mute button for the Timmys and I'll be happy. |
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