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PSU: Dude, you're gettin' an ANT
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2012-06-01, 10:10 AM | [Ignore Me] #46 | ||
Contributor Sergeant
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Pretty sure the fact that every vehicle can have anti-air is going to keep the air rather open. Or they are going to have to be a lot sneakier.
The video showed that all of the smaller details are still to be worked out. I guarantee all of those facilities are going to be full of stuff to add cover for CQB. The tower was obviously totally empty. I do hope there is some sort of door though. Maybe not a physical one but maybe a shield type or something. Otherwise the MAX crash is going to be the only tactic. Run 10 Maxes in a door and kill everything. |
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2012-06-01, 10:17 AM | [Ignore Me] #47 | |||
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2012-06-01, 12:30 PM | [Ignore Me] #49 | ||
I love what the indoor combat looks like in this game but I have only 1 concern.
Most of the open indoor areas and even the CY type areas seem to have lots of flanks, walls, doors, etc. but not a lot of true "cover" meaning something I can duck behind and shoot over. things like rocks, windows, sandbags, whatever are more common in something like BF3 and I love having more things to duck behind. Instead of going around corners all the time it's nice to be able to shoot over something once in a while. Maybe I just haven't seen enough footage and there is more of that stuff than it looks like but I think more small cover should definitely be added.
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2012-06-01, 12:45 PM | [Ignore Me] #51 | ||
Base interior fights in PS1 quickly turned into stupidity once the populations reached a saturation point.
If they were to return, they need to either add many more alternate routes or retool the concept to expand the area available and include cover in the corridors.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-06-01, 12:53 PM | [Ignore Me] #52 | ||
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I would have liked to have seen a few of the stronger choke points for infantry combat inside the bases. One the things i remember clearly was opening a door to a semi circle of Locked down TR maxses. Nobody made it past that door as a recall.
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