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Old 2012-06-01, 11:10 AM   [Ignore Me] #46
SGTalon
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Re: Indoor Combat?


Pretty sure the fact that every vehicle can have anti-air is going to keep the air rather open. Or they are going to have to be a lot sneakier.

The video showed that all of the smaller details are still to be worked out. I guarantee all of those facilities are going to be full of stuff to add cover for CQB. The tower was obviously totally empty.

I do hope there is some sort of door though. Maybe not a physical one but maybe a shield type or something. Otherwise the MAX crash is going to be the only tactic. Run 10 Maxes in a door and kill everything.
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Old 2012-06-01, 11:17 AM   [Ignore Me] #47
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Re: Indoor Combat?


Originally Posted by SGTalon View Post
Pretty sure the fact that every vehicle can have anti-air is going to keep the air rather open. Or they are going to have to be a lot sneakier.

The video showed that all of the smaller details are still to be worked out. I guarantee all of those facilities are going to be full of stuff to add cover for CQB. The tower was obviously totally empty.

I do hope there is some sort of door though. Maybe not a physical one but maybe a shield type or something. Otherwise the MAX crash is going to be the only tactic. Run 10 Maxes in a door and kill everything.
It wouldn't hurt to have some more blocking at the doors of the tower we saw in the video. As the game progresses i sure Pilot will be able to line up missiles to hit the entry (as we had from the reavers in PS1) to just shoot inside. It is something i could foresee being a problem on the outskirts of closed and open bases. Its just something that well have to wait for beta for.
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Old 2012-06-01, 01:19 PM   [Ignore Me] #48
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Re: Indoor Combat?


Yeah open doors did seem to be there, perhaps they are ditching moving doors and allowing only force fields and such. Thats futuristic! And the max crash is always the right tactic....always
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Old 2012-06-01, 01:30 PM   [Ignore Me] #49
Gonefshn
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Re: Indoor Combat?


I love what the indoor combat looks like in this game but I have only 1 concern.

Most of the open indoor areas and even the CY type areas seem to have lots of flanks, walls, doors, etc. but not a lot of true "cover" meaning something I can duck behind and shoot over. things like rocks, windows, sandbags, whatever are more common in something like BF3 and I love having more things to duck behind. Instead of going around corners all the time it's nice to be able to shoot over something once in a while. Maybe I just haven't seen enough footage and there is more of that stuff than it looks like but I think more small cover should definitely be added.
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Old 2012-06-01, 01:37 PM   [Ignore Me] #50
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Re: Indoor Combat?


Originally Posted by SGTalon View Post
Pretty sure the fact that every vehicle can have anti-air is going to keep the air rather open. Or they are going to have to be a lot sneakier.
This.
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Old 2012-06-01, 01:45 PM   [Ignore Me] #51
Rbstr
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Re: Indoor Combat?


Base interior fights in PS1 quickly turned into stupidity once the populations reached a saturation point.

If they were to return, they need to either add many more alternate routes or retool the concept to expand the area available and include cover in the corridors.
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Old 2012-06-01, 01:53 PM   [Ignore Me] #52
Masahiko
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Re: Indoor Combat?


I would have liked to have seen a few of the stronger choke points for infantry combat inside the bases. One the things i remember clearly was opening a door to a semi circle of Locked down TR maxses. Nobody made it past that door as a recall.
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