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2011-09-19, 09:22 PM | [Ignore Me] #107 | |||
First Lieutenant
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Just sayin' s'all. I'm also capable of seeing when someone is trolling and when someone is serious, having an entire blog dedicated to the issue implies the latter. If I am incorrect in the assumption then the owner of the blog has too much free time. Last edited by 2coolforu; 2011-09-19 at 09:24 PM. |
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2011-09-19, 09:28 PM | [Ignore Me] #108 | |||
Master Sergeant
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2011-09-19, 09:53 PM | [Ignore Me] #109 | ||
First Lieutenant
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Was that an intentional rhyme? Sometimes more than two sentences are needed, I'd say the vast majority of things require more than two sentences but perhaps that's because I don't text and the type of communication and writing I do never allows me to type two sentences.
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2011-09-19, 09:56 PM | [Ignore Me] #110 | |||
Master Sergeant
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2011-09-19, 11:00 PM | [Ignore Me] #112 | ||
Master Sergeant
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You're down to one sentence.
http://en.wikipedia.org/wiki/Spartan_wit |
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2011-09-20, 12:28 AM | [Ignore Me] #113 | |||
Private
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Group consensus is always more constructive than one person's opinion. That's one of the great things about the responses I get to stuff. Back to consequences. They're not for everyone, obviously. They definitely wouldn't work in a game with a F2P cash shop model because people who buy stuff with money definitely should never lose that stuff (because there are liability concerns). I understand that this isn't a MMORPG, and this is why I made the Halo comparison. Not because Halo is a MMOFPS, but because it takes the same stance on progression (some aesthetic and some function on a PVP grind achievement scenario). Either way, I hope PS2 will be fun just like everyone else, but that doesn't mean that I don't think every F2P game to date has been a complete abortion. Its just an opinion :P relax Last edited by I Hate MMORPGs; 2011-09-20 at 12:31 AM. |
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2011-09-20, 11:53 AM | [Ignore Me] #116 | |||
Captain
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The first MMORPG I ever played? Rift. I've played plenty of RPGs, computer types and the "old" way, you know face to face with people and paper and dice. My Guild was all X-planetsiders with some who have more time in WoW and EQ than they ever did in PS, but to the point it helped having them know my shooter back ground to walk me through some of the things RPGers take as 'normal'. I was actually a little stunned that there was no real consequence to ingame death, especially when i made level 20ish and got into the pvp zones of the open world. I started getting ganked by level geared out 50's (this was in the headstart week even). So I thought I was going to be losing stuff and they would be getting something. Nope, they really gained nothing other than to feel a little better about themselves for turning the tide of what real life had been doing to them for so many years and they got to pick on someone who was much weaker. Had their been real consequences? I probably would have quit the game. It wouldn't have made it more thrilling or exciting, simply frustrating. An epiced out 50 doesn't gain anything from a lowly level 20 they are just griefing. If I lost my stuff as well? Then it just would have made the griefing worse. Sure then there would be ways to balance it out, but after experiencing that community for a bit and learning some what those game dynamics and players are like? I simply don't see a way to make a game with FUN, and exciting consequences to dieing. IMO. |
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2011-09-20, 12:45 PM | [Ignore Me] #117 | |||
Private
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