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Old 2011-09-19, 09:00 PM   [Ignore Me] #106
Draep
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Re: Planetside 2 - A critical look


I figure he might tell me. It's also a call out on you drama queens who actually wrote essay long posts to anything that might disagree with you.
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Old 2011-09-19, 09:22 PM   [Ignore Me] #107
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Re: Planetside 2 - A critical look


Originally Posted by Draep View Post
I figure he might tell me. It's also a call out on you drama queens who actually wrote essay long posts to anything that might disagree with you.
When did a paragraph of text become a long post, anyway wouldn't the person who claimed that game was doomed before hearing any information about it be a 'Drama Queen' by definition...

Just sayin' s'all.

I'm also capable of seeing when someone is trolling and when someone is serious, having an entire blog dedicated to the issue implies the latter. If I am incorrect in the assumption then the owner of the blog has too much free time.

Last edited by 2coolforu; 2011-09-19 at 09:24 PM.
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Old 2011-09-19, 09:28 PM   [Ignore Me] #108
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Re: Planetside 2 - A critical look


Originally Posted by 2coolforu View Post
When did a paragraph of text become a long post, anyway wouldn't the person who claimed that game was doomed before hearing any information about it be a 'Drama Queen' by definition...

Just sayin' s'all.

I'm also capable of seeing when someone is trolling and when someone is serious, having an entire blog dedicated to the issue implies the latter. If I am incorrect in the assumption then the owner of the blog has too much free time.
I'm lumpin ya'll in to the same category, so how's that? I keep my posts 2 sentences or shorter to cut out the fat, though sometimes I feel I pay the price of having people skip my posts.
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Old 2011-09-19, 09:53 PM   [Ignore Me] #109
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Re: Planetside 2 - A critical look


Originally Posted by Draep View Post
I'm lumpin ya'll in to the same category, so how's that? I keep my posts 2 sentences or shorter to cut out the fat, though sometimes I feel I pay the price of having people skip my posts.
Was that an intentional rhyme? Sometimes more than two sentences are needed, I'd say the vast majority of things require more than two sentences but perhaps that's because I don't text and the type of communication and writing I do never allows me to type two sentences.
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Old 2011-09-19, 09:56 PM   [Ignore Me] #110
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Re: Planetside 2 - A critical look


Originally Posted by 2coolforu View Post
Was that an intentional rhyme? Sometimes more than two sentences are needed, I'd say the vast majority of things require more than two sentences but perhaps that's because I don't text and the type of communication and writing I do never allows me to type two sentences.
There's your two right there! Nothing on a forums requires much more than two sentences. Keep your big guns in reserve for when you need em.
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Old 2011-09-19, 10:25 PM   [Ignore Me] #111
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Re: Planetside 2 - A critical look


Originally Posted by Draep View Post
There's your two right there! Nothing on a forums requires much more than two sentences. Keep your big guns in reserve for when you need em.
There's a fine line between concise and vapid
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Old 2011-09-19, 11:00 PM   [Ignore Me] #112
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Re: Planetside 2 - A critical look


Originally Posted by 2coolforu View Post
There's a fine line between concise and vapid
You're down to one sentence.
http://en.wikipedia.org/wiki/Spartan_wit
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Old 2011-09-20, 12:28 AM   [Ignore Me] #113
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Re: Planetside 2 - A critical look


Originally Posted by Draep View Post
Taking the territory is the objective in Planetside and games like it. By losing the territory, I am feeling the consequences of my loss. In fact, that is one of the reasons that drew me to the game.

WoW is truly a consequence free game, as you cannot drop loot or take territory. I hate mmorpgs, you are def a troll and I ain't trying to feed you, but I wonder why you are trolling something so seemingly meaningless.

I mean look at these tools, they reply to your posts with textwalls and valid argument so I guess it's pretty easy, but you're putting in an awful lot of time to troll something, making me think you're serious.
Unlike the rest of the internet apparently, I don't consider myself infallible. I like to hear what other people's opinions are and share some of my own.

Group consensus is always more constructive than one person's opinion. That's one of the great things about the responses I get to stuff.

Back to consequences. They're not for everyone, obviously. They definitely wouldn't work in a game with a F2P cash shop model because people who buy stuff with money definitely should never lose that stuff (because there are liability concerns). I understand that this isn't a MMORPG, and this is why I made the Halo comparison. Not because Halo is a MMOFPS, but because it takes the same stance on progression (some aesthetic and some function on a PVP grind achievement scenario).

Either way, I hope PS2 will be fun just like everyone else, but that doesn't mean that I don't think every F2P game to date has been a complete abortion. Its just an opinion :P relax

Last edited by I Hate MMORPGs; 2011-09-20 at 12:31 AM.
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Old 2011-09-20, 04:35 AM   [Ignore Me] #114
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Re: Planetside 2 - A critical look


You guys are still talking to this dude?
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Old 2011-09-20, 08:30 AM   [Ignore Me] #115
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Re: Planetside 2 - A critical look


You know what ruins MMORPGs ? The people

Now for a MMOFPS that is not the case
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Old 2011-09-20, 11:53 AM   [Ignore Me] #116
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Re: Planetside 2 - A critical look


Originally Posted by I Hate MMORPGs View Post
Back to consequences. They're not for everyone, obviously. They definitely wouldn't work in a game with a F2P cash shop model because people who buy stuff with money definitely should never lose that stuff (because there are liability concerns).
I kinda understand wanting real consequences... but holy hell it would be hard to balance.

The first MMORPG I ever played? Rift. I've played plenty of RPGs, computer types and the "old" way, you know face to face with people and paper and dice.
My Guild was all X-planetsiders with some who have more time in WoW and EQ than they ever did in PS, but to the point it helped having them know my shooter back ground to walk me through some of the things RPGers take as 'normal'. I was actually a little stunned that there was no real consequence to ingame death, especially when i made level 20ish and got into the pvp zones of the open world. I started getting ganked by level geared out 50's (this was in the headstart week even). So I thought I was going to be losing stuff and they would be getting something. Nope, they really gained nothing other than to feel a little better about themselves for turning the tide of what real life had been doing to them for so many years and they got to pick on someone who was much weaker. Had their been real consequences? I probably would have quit the game. It wouldn't have made it more thrilling or exciting, simply frustrating. An epiced out 50 doesn't gain anything from a lowly level 20 they are just griefing. If I lost my stuff as well? Then it just would have made the griefing worse.

Sure then there would be ways to balance it out, but after experiencing that community for a bit and learning some what those game dynamics and players are like? I simply don't see a way to make a game with FUN, and exciting consequences to dieing. IMO.
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Old 2011-09-20, 12:45 PM   [Ignore Me] #117
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Re: Planetside 2 - A critical look


Originally Posted by Wahooo View Post
The first MMORPG I ever played? Rift. I've played plenty of RPGs, computer types and the "old" way, you know face to face with people and paper and dice.
My Guild was all X-planetsiders with some who have more time in WoW and EQ than they ever did in PS, but to the point it helped having them know my shooter back ground to walk me through some of the things RPGers take as 'normal'. I was actually a little stunned that there was no real consequence to ingame death, especially when i made level 20ish and got into the pvp zones of the open world. I started getting ganked by level geared out 50's (this was in the headstart week even). So I thought I was going to be losing stuff and they would be getting something. Nope, they really gained nothing other than to feel a little better about themselves for turning the tide of what real life had been doing to them for so many years and they got to pick on someone who was much weaker. Had their been real consequences? I probably would have quit the game. It wouldn't have made it more thrilling or exciting, simply frustrating. An epiced out 50 doesn't gain anything from a lowly level 20 they are just griefing. If I lost my stuff as well? Then it just would have made the griefing worse.
It makes sense that this is a Rift perspective (not an insult, just a comment), but Rift is an example of a game where equipment is anything but trivial. In a game with real PvP consequences, equipment is supposed to be a common resource that can be bought or sold easily. In that type of a system you can actually profit from being a bandit, but you can just as easily have everything taken from you.
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