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Old 2011-10-05, 01:46 AM   [Ignore Me] #76
akiadan
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Re: September Intel Debrief New Screenshots


I really like the idea of deployable cover and a lot more engineering in the game. But also it may not be a stronghold, looking at past pictures like the one Higby took over looking the base from some elevated structure, shows that possibly the bases are just that big in the event of a 1000 man 3-way giving room to fight. I would figure that the strongholds would have air cover of some sort or some sort of anticamp/farm defenses. If this is true I'm really looking forward to prolonged CY fights with not that much room for vehicles to maneuver but still a large amount of space for large amounts of infantry to engage at will with possible air support playing a huge role in the taking of a CY as well as deployable cover or any other such thing.
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Old 2011-10-05, 03:13 AM   [Ignore Me] #77
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Re: September Intel Debrief New Screenshots


And if there are orbitals, it won't complete decimate the entire courtyard like it does now. It'll blow a big chunk of invaders away, sure, but there would be survivors still inside your base.
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Old 2011-10-05, 03:42 AM   [Ignore Me] #78
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Re: September Intel Debrief New Screenshots


Originally Posted by Captain B View Post
And if there are orbitals, it won't complete decimate the entire courtyard like it does now. It'll blow a big chunk of invaders away, sure, but there would be survivors still inside your base.
OS's don't cover a CY in their present iteration. I'm hoping they don't scale up the OS... but on the other hand, it would be funny to see everyone in an SOI destroyed, say, once a month. In fact, that would make great HD screen capture.

And I would like to see DEPLOYABLE OS-mitigating shelters. They may not block all the damage, but most of it would be kewlzz.

Last edited by Traak; 2011-10-05 at 03:44 AM.
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Old 2011-10-05, 03:49 AM   [Ignore Me] #79
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Re: September Intel Debrief New Screenshots


Originally Posted by cellinaire View Post
Same size with PS1's base? What are you talking about man?

Devs have repeatedly said that the towers and bases are going to be much bigger in PS2. It doesn't even need a quote.
(and that small, blurry figure is definitely not a rock form my observation)
Fine it's a character, really sucks that mosquito's will be able to fly in those giant ass wall windows, seams really pointless to have them if they can. It also sucks that players will be able to hide up in those tiny cracks on that HUUUUUGE ass cliff. I suppose tanks can ride along those walls as well considering the size comparison they are to the player.

I worry for this game if the landscape and rest of the world appears that large to players.
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Old 2011-10-05, 01:10 PM   [Ignore Me] #80
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Re: September Intel Debrief New Screenshots


Originally Posted by Elude View Post
Fine it's a character, really sucks that mosquito's will be able to fly in those giant ass wall windows, seams really pointless to have them if they can. I worry for this game if the landscape and rest of the world appears that large to players.
If you take a look at a closer view of those windows, you'll see that there is no way a Mossy would be able to fit in there. Planetside is all about scale, so don't be afraid to go big.
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Old 2011-10-05, 07:33 PM   [Ignore Me] #81
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Re: September Intel Debrief New Screenshots


Originally Posted by Traak View Post
OS's don't cover a CY in their present iteration. I'm hoping they don't scale up the OS... but on the other hand, it would be funny to see everyone in an SOI destroyed, say, once a month. In fact, that would make great HD screen capture.
I've seen it happen at Voltan during a red alert when the shield went up.
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Old 2011-10-05, 09:49 PM   [Ignore Me] #82
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Re: September Intel Debrief New Screenshots


I'm confused - what "wall windows"? You mean the big ass "gate" in the wall? Couldn't a mosquito just.. y'know.. fly OVER the wall? I feel I'm missing somethin' here. =[
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Old 2011-10-06, 12:41 AM   [Ignore Me] #83
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Re: September Intel Debrief New Screenshots


Since when could Mosquitoes, or lodestars, for that matter, NOT fly through the gates on our bases? I mean, if the gate itself wasn't blocked with something else.
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Old 2011-10-06, 12:50 AM   [Ignore Me] #84
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Re: September Intel Debrief New Screenshots


Originally Posted by Traak View Post
Since when could Mosquitoes, or lodestars, for that matter, NOT fly through the gates on our bases? I mean, if the gate itself wasn't blocked with something else.
They can fly under the catwalks too.
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Old 2011-10-06, 10:15 AM   [Ignore Me] #85
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Re: September Intel Debrief New Screenshots


Originally Posted by PrISM View Post
I've seen it happen at Voltan during a red alert when the shield went up.
Thats not an OS that though.
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Old 2011-10-06, 10:52 AM   [Ignore Me] #86
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Re: September Intel Debrief New Screenshots


Originally Posted by PrISM View Post
I've seen it happen at Voltan during a red alert when the shield went up.
we killed an entire VS poplock in the basement of Eisa during one of the "Run for the Guns" events on Markov,we held all the spawn points except the base and the cont was locked,we just couldn't push enough ppl down the stairs to get to the tubes so we had NC on all the doors to the outside and kept up the pressure down the stairs until the shield came up.
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