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2011-07-17, 03:01 PM | [Ignore Me] #61 | |||
Second Lieutenant
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but i think this will also be one of those things we will get a vote on once launch comes Last edited by megamold; 2011-07-17 at 03:02 PM. |
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2011-07-18, 06:56 PM | [Ignore Me] #62 | ||
Private
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Sneaking up on somebody and successfully murdering them with the knife has always been one of the most exciting, heart pumping experiences I've had in Planetside and indeed any game, and it has been that satisfying the many years I've played.
I always felt the knife was hard to get kills with, but in a world filled with heavily armored soldiers with advanced guns, shouldn't it be? I'm still for the knife being an equipped weapon as before, but I do recognize that it can't be its own dedicated play style as it is now. If that's what the devs intend or not, I don't know. |
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2011-07-18, 07:35 PM | [Ignore Me] #63 | ||
Private
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You are all absolutely overthinking this knife thing.
If it was a quickkill 1 shot knife this ability would only be given to the infiltrator class you would have to be behind them and combo'ed with a headshot. and you would most likely have to spec into it.. (as long as were all saying what we think it should be) knife fights for grunts and other fodder would be the same as PS |
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2011-07-18, 07:58 PM | [Ignore Me] #64 | |||
Second Lieutenant
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2011-07-18, 08:23 PM | [Ignore Me] #65 | ||
Contributor PlanetSide 2
Game Designer |
Weapon-switch delay is an important tradeoff in games. Making a weapon exempt from that is just dumb.
1) You have a delay when switching with every weapon, why is the knife suddenly faster? You still need to holster the weapon and draw the knife, just like you'd do with anything else. 2) From a gameplay perspective it is just cheesy. Knives should be used for stealth or as a last resort. In either case its' a conscious decision and when stealth isn't required there shouldn't be any reason a Knife is more appealing than say a pistol at close range. 3) It detracts from weapons that might have built-in melee effectiveness, such as a bayonette. Weapons with alternate fire modes that have bayonettes have an advantage in melee - that's the point. The advantage is you dont' have the delay between going melee weapon or shooting because you can simply stab. Melee-effectiveness is an advantage that can be given to certain weapons, or even be used as a weapon attachment or upgrade. Q I can see why quick knives became popular (comedy, people like stabbing, knife kills are humiliating, etc). But I do not think it is a good game mechanic. It's bad and detracts from gameplay in general and limits options for weapon attachments/differentiation. I'd like to see equip-knife only in conjunction with melee attachments to weapons as infantry upgrades that have quick-knife like effectiveness in a way that makes sense and offers real tradeoff value. |
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2011-07-18, 09:22 PM | [Ignore Me] #66 | ||
Colonel
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If there are "headshot one shot kills" for snipers, then there has to be "Throat cut one shot kills" for knife-wielders.
You can't shriek about how wonderful and fabulous headshots are then whine and gibber about how bad it would be to, by the same token, not be insta-killed when someone cuts your throat from ear to ear, or jams the blade into your brains. |
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2011-07-18, 11:19 PM | [Ignore Me] #67 | ||
First Sergeant
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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