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2012-06-05, 11:00 AM | [Ignore Me] #31 | ||
Contributor Major
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For people considering upgrading -- lots of people make the mistake of ignoring their CPU -- modern gaming uses a lot of CPU, simply because the rate of advancement in CPU design has been slower than the leaps and bounds made in GPU design over the last 10 years.
Furthermore, display sizes have stagnated since the introduction of HD TV's, so again, the requirements for the GPU haven't scaled in proportion to the needs for CPU power. |
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2012-06-05, 11:04 AM | [Ignore Me] #32 | ||
Colonel
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While not the best architechture and all that, I believe I should manage pretty long with my AMD Phenom II x6 1090T. Currently only mildly overclocked at 3,5ghz (stock 3,2ghz), should be able to get it to 4ghz with default cooler, even higher with a new cooler.
I'm just a bit noob with computers, so I'm afraid I break something
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2012-06-05, 12:23 PM | [Ignore Me] #33 | |||
Private
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One can run Windows 7 32 bit on such a machine just fine even today as an acceptable desktop computer for normal stuff. Speed improvements, based on single cpu core, have slowed drawn dramatically in the last 10 years, as the clock rates cannot get much above 3Ghz. Almost all of the "speed" improvements have been more cores and lots of cleverness. If you use the benchmarks of 1993 vs 2003 computers were radically faster, almost incomparably so. No 1993 computer could run Windows XP Circa 2003. The top computer in 1993 was a 486 or Pentium 1 at a blazing 66MHZ. In 2003, the fastest cpu was 3000Mhz! To bring the discussion back to Planetside- making use of more cores seems paramount to getting the huge scale of battles to work well. Last edited by Was_Ash_Emerald; 2012-06-05 at 12:29 PM. |
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2012-06-05, 01:01 PM | [Ignore Me] #34 | |||
Second Lieutenant
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I'll say it again, the amount of cores for a game like this will not be critical to the games performance. A good dual core will likely run the game just as well as a good quad core depending on the support given to the quad core. More cores=/=better performance for all games. It depends on how much of the game can be parallelized, and in a game like this, a huge majority of the calculations can be parallelized, especially with hyperthreading. More cores improves performance for games that have multiple applications, such as strategy games which require huge amounts of processing power to calculate the AI and massive amounts of troop movements. |
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2012-06-05, 01:39 PM | [Ignore Me] #35 | |||||
PlanetSide 2
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Linked lists are the devil on multi-threaded systems and also for cache coherency but they are also the most efficient type to manage, while arrays are the best for multi-threaded systems and cache coherency but are a terror to manage efficiently.
Animations and Physics typically need to be done each frame of the game and there is typically no way around this at the macro level.
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Opportunity is missed by most people because it is dressed in overalls and looks like work. [ I speak for myself, not my company - they speak on their own ] |
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2012-06-05, 02:08 PM | [Ignore Me] #36 | |||
Second Lieutenant
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I would also upgrade to Win 7 (x64) I would get an Intel Processor over an AMD anyday. The 7900GTX should be able to run PS2 smoothly (35FPS+) on Medium.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-06-05, 02:15 PM | [Ignore Me] #37 | |||
Second Lieutenant
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2012-06-05, 02:31 PM | [Ignore Me] #39 | |||
Second Lieutenant
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After 65FPS you're just senselessly heating up your processor. Besides the point that most modern monitors can't display more than 75 FPS...
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ Last edited by Whalenator; 2012-06-05 at 02:33 PM. |
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2012-06-05, 02:40 PM | [Ignore Me] #40 | ||||
Everyone needs to stop quoting system specs like they have any idea how the game runs.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-06-05 at 02:44 PM. |
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2012-06-05, 02:40 PM | [Ignore Me] #41 | |||
Second Lieutenant
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You expect a game, in beta, with a 1km viewdistance running 1,500 other players on a 10x10km map, to run at 120FPS for anyone? If that's your minimum you sir need to lower your expectations.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-06-05, 03:04 PM | [Ignore Me] #42 | |||
Private
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At 45fps (even 60fps), you will likely have 10ms, 20ms, 30 ms moments where you are actually below 30fps, if that time were conceptually extended out to 1000ms. Some users are very sensitive and can perceive those moments. In my subjective estimate, you need to be > ~80fps at all times to be above slight but perceptible motion lag. |
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