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Old 2012-06-04, 05:03 PM   [Ignore Me] #1
Was_Ash_Emerald
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Do we know how many cores PS2 / Forgelight can use?


Most games even today that are multi-core are dual core or even if they use more cores than that are "dumb". Meaning, they put AI on one core, rendering on another core, other game logic on another core, etc.

A truly advanced engine that's genuinely multithreaded would scale dynamically at a much deeper level, which would mean even 6 or 8 cores could all be used.

Does anyone have quotes or references about PS2 or Forgelight in this regard?

Last edited by Was_Ash_Emerald; 2012-06-04 at 06:01 PM.
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Click here to go to the next VIP post in this thread.   Old 2012-06-04, 05:58 PM   [Ignore Me] #2
CyclesMcHurtz
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Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by Was_Ash_Emerald View Post
Most games even today that are multi-core are dual core or even they use more cores than that are "dumb". Meaning, they put AI on one core, rendering on another core, other game logic on another core, etc.

A truly advanced engine that's genuinely multithreaded would scale dynamically at a much deeper level, which would mean even 6 or 8 cores could all be used.
It's a tough balancing act to utilize all the cores in a system while still allowing for a small number of cores. The reason many game systems use the separation you mentioned above is because there is an inherent order needed by the game code for things to correctly display. This simplified approach allows good control over the order of things. Not all operations done by game engines can be made to simply go "wide" across all available cores, but some can.

What works well on an i7 (HT-quad core) may significantly reduce performance on a Xeon quad-core if done incorrectly. What works well on a dual-core system may leave a quad core twiddling it's thumbs.
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Old 2012-06-04, 06:03 PM   [Ignore Me] #3
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Re: Do we know how many cores PS2 / Forgelight can use?


Come one dude, just tell us!
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Old 2012-06-04, 07:08 PM   [Ignore Me] #4
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Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by CyclesMcHurtz View Post
What works well on an i7 (HT-quad core) may significantly reduce performance on a Xeon quad-core if done incorrectly. What works well on a dual-core system may leave a quad core twiddling it's thumbs.
No need to convince me that you're a wizard. I'm already sold.
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Old 2012-06-04, 08:08 PM   [Ignore Me] #5
MonsterBone
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Re: Do we know how many cores PS2 / Forgelight can use?


Answer this question. When I pull up task manager with the game running what do I see?

That's what we want to know.

Last edited by MonsterBone; 2012-06-04 at 08:09 PM.
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Old 2012-06-04, 08:08 PM   [Ignore Me] #6
BigBossMonkey
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Re: Do we know how many cores PS2 / Forgelight can use?


The answer is obviously 42.

It's always 42.
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Old 2012-06-04, 10:54 PM   [Ignore Me] #7
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Re: Do we know how many cores PS2 / Forgelight can use?


Will my i7 benefit from this game?
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Old 2012-06-04, 11:04 PM   [Ignore Me] #8
SpcFarlen
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Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by Antivide View Post
Will my i7 benefit from this game?
Of course, but it goes more with the rest of the architecture like that 8mb cache than the hyperthreading (gimmicky if you are only gaming) and the actually amount of cores unlesss they optimize it for 4 cores.

Last edited by SpcFarlen; 2012-06-04 at 11:06 PM.
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Old 2012-06-04, 11:07 PM   [Ignore Me] #9
KnightHawk ECID
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Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by CyclesMcHurtz View Post
Swoosh!
Dodged like a politician!

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Old 2012-06-04, 11:28 PM   [Ignore Me] #10
Was_Ash_Emerald
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Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by CyclesMcHurtz View Post
It's a tough balancing act to utilize all the cores in a system while still allowing for a small number of cores. The reason many game systems use the separation you mentioned above is because there is an inherent order needed by the game code for things to correctly display. ...
Understood.

Given these limits, what are the maximum numbers of cores that PS2 can indeed use- or, perhaps more properly, after how many cores are there rapidly diminishing uses of extra cores?

Also, will there be a 64 bit client?
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Old 2012-06-04, 11:39 PM   [Ignore Me] #11
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Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by MonsterBone View Post
Answer this question. When I pull up task manager with the game running what do I see?

That's what we want to know.
I'd hope he'd just tell us. Heck, we'll figure it out once beta starts. I have an FX-8120 I can throw a Windows image on to check; as crappy it is for all existing games on the market, it works well for some other purposes.
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Old 2012-06-04, 11:56 PM   [Ignore Me] #12
KnightHawk ECID
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Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by Was_Ash_Emerald View Post
I'd hope he'd just tell us. Heck, we'll figure it out once beta starts. I have an FX-8120 I can throw a Windows image on to check; as crappy it is for all existing games on the market, it works well for some other purposes.
Off topic but was is your signature, its kinda creepin' me out haha.
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Old 2012-06-05, 12:03 AM   [Ignore Me] #13
FINALCUT
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Re: Do we know how many cores PS2 / Forgelight can use?


The most important question is how many cores does one need to kill Vanu?
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Old 2012-06-05, 12:05 AM   [Ignore Me] #14
Jimmuc
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Re: Do we know how many cores PS2 / Forgelight can use?


most games only utilize 2 cores and maybe 3 if it has too. PS2 may reach the 3 cores with so much going on but i don't really know for sure.

it's Ash from Alien, he was an android.
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Old 2012-06-05, 12:09 AM   [Ignore Me] #15
KnightHawk ECID
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Re: Do we know how many cores PS2 / Forgelight can use?


Hopefully they can get it to use 4 cores. I mean this is a huge game and its 2012 time to upgrade to 4 cores.
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