Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Gotta be K/D
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
|
2011-01-28, 08:44 PM | [Ignore Me] #1 | ||
PSU Admin
|
So with all the great discussion going on I wanted to create a general thread. What do you MOST want to see in PlanetSide Next? It can be anything from water combat (everyone seems to have wanted that in the original game) to new commander abilities.
Or even simple improvements like additional armor looks. |
||
|
2011-01-28, 08:50 PM | [Ignore Me] #2 | ||
Private
|
I'd like to see:
First-person views within vehicles, which includes passengers. A squad of friends sitting in the back of a galaxy, with the only indication of the outside conditions coming from glimpses through small windows, sounds of nearby exploding flak, or description from the pilot or gunners, that is what I want to experience in Planetside Next. Doesn't mean I think third-person should not also be included (for vehicles, anyway). Only listed my #1, will add more if it looks like that's what this thread is about. Last edited by Bloodly; 2011-01-28 at 08:54 PM. |
||
|
2011-01-28, 09:48 PM | [Ignore Me] #4 | ||
Major
|
I agree with Bloodly I would like to see it be a fully first person view game even in vehicles. It would raise the skill factor in gameplay considerably an make corner camping less effective which is good.
Aside from that I want more persistent elements to the gameplay. I think one of the big complaints the early largest Planetside playerbase had was that it felt pointless since you were always losing the bases you had fought to take. Once you maxed out your Rank there wasn't much left to progress. I think its why they lost a lot of people even before they broke it with expansions. I think the MMO audience craves that sense of progression an so I hope SOE has added more of such things into the game. Not just for the individual player but for Empires themselves so there is a sense of your day to day actions having a lasting impact. |
||
|
2011-01-28, 10:01 PM | [Ignore Me] #5 | ||
1) A real, actual urban-combat zone - Corpse Combat's crap caverns were supposed to give us that feel, or so I recall reading. The only feeling it gave me was a slightly sour taste in my mouth and a feeling like I got raped, kinda like what I imagine it feels like to have a hobo jizz there.
2) Naval additions - like, offshore platforms (like an oil rig, think Delta Force: Land Warrior). Underwater breather implant, underwater weapon or two, maybe an underwater MAX, a couple of vehicles. 3) For Lashers to lash friendlies (it lashes Vanu just fine when I use their guns against them, HOW DOES IT FEEL). 4) I want Oshur back. You can keep the BI in-game but put Oshur back. 5) Keep the stupid shit out of PS:Next. Like BFRs. And get rid of that stupid Black Ops crap, or whatever the "actual" 4th Empire was (the uber-1337 dudes with stupid light sabers). Keep Core Combat, hell keep the Ancient Tech too. 6) Maybe some smart-bombs off the Vulture, provided a grunt lazes a target. 7) Make the Galaxy Gunship more like an actual Spectre gunship - all the stuff on one side. 8) Chaff or ECM on aircraft. Last edited by Firefly; 2011-01-28 at 10:04 PM. |
|||
|
2011-01-29, 01:25 AM | [Ignore Me] #6 | |||
Colonel
|
Anyway the thing I most want in the game is more players with the same basic game as a base. Last edited by Sirisian; 2011-01-29 at 01:28 AM. |
|||
|
2011-01-29, 04:25 AM | [Ignore Me] #7 | ||
Lieutenant Colonel
|
What I think PS2 needs to recapture the fundementals of the original:
Major additions I would love to see:
Small tweaks:
|
||
|
2011-02-25, 06:52 AM | [Ignore Me] #8 | |||
Sergeant
|
MMOFPS is only ever really gonna take off when they make some new consoles that can handle it. The toaster ovens that M$ released in 2005 just ain't gonna cut it. Give it 10 more years and MMOFPS will be an institution when the common household tech catches up to the beastly machines that are in the homes of today's nerd. I really have my doubts about what SOE plans on doing differently this time that will avoid such a rapid decline. Even if they market the hell out of it, the average gamer is on a console, and the average mmo gamer is most likely not interested unless the game offers a pixel crack trophy room; which just doesn't fit in with FPS. One thing I would like to see is an automated scorecard tabulation once a threshold of infantry combatants has been met in an SOI. Kind of replicating the rounds you'd experience in other FPS games. At the end of a base battle you get a breakdown of how everyone involved performed. Good for the ADD riddled youth of America who only want to stick it out for a cap or two. |
|||
|
2011-02-25, 10:03 AM | [Ignore Me] #9 | |||
Lieutenant General
|
|
|||
|
2011-01-28, 09:59 PM | [Ignore Me] #11 | ||
Private
|
For me...
- Updated graphics, and from what tidbits we've seen so far... Check. - No Biffers... Check again. - Lashers fucking up friendlies. - Customized armor - As in decals, colour (restricted to faction, of course), and in-game medals or achievements. - Specialized certifications (none of that Uni-max, or grouped up multi-certs). - Weapon balance (like PS1 - Minus the Lasher BS). - CR points being awarded to outfit leaders and (tagged) officers instead of any dumbass who leads a squad. - An open bar (with "drunk effect") and strippers in whatever safe area that's provided. TL;DR -Just give me PS1 with updated gfx and gimped lashers with booze and strippers and I'm good. Thanks. :P Krush |
||
|
2011-01-28, 10:10 PM | [Ignore Me] #12 | |||
Lieutenant General
|
1.) Better hit detection
2.) Something to discourage door camping 3.) Boats could be interesting or pointless. Not that big of an item for me. 4.) Less Certs so we have less SA and less maxes 5.) Ant bombs! 6.) Graphics better not be too updates because my PS currently kills my 2007 PC with graphics on minimum. 7.) Either reduce the time to cap or make caps worth a lot more. Why would I sit on a base for 15 minutes to get 2.25k xp when I can go kill five people and get 2.5k? 8.) Support needs to be slightly more lucrative 9.) A "priority" based Kill spam option. For example, like in TF2. The kill spam shows other people, but your kills and you and your squadmates' deaths are highlighted and stay longer. I said optional because options are always good.
Last edited by Bags; 2011-01-28 at 10:14 PM. |
|||
|
2011-01-29, 05:34 AM | [Ignore Me] #15 | ||
Major
|
__________________
[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-01-29 at 05:41 AM. |
||
|
|
Bookmarks |
|
|