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PSU: Hamma is god, We are Just Road signs he ignores on his way to work
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2011-02-09, 06:26 PM | [Ignore Me] #122 | ||
Sergeant
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Anti infantry weapons in general being weaker, dealing less damage.
The biggest frustration when being killed was, not being able to react or feel like you where unable to react. With weapons being slightly weaker, a fight will last a bit longer, giving the defeated player more a sense of at least having being able to shoot back. |
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2011-02-09, 06:41 PM | [Ignore Me] #123 | |||
Lieutenant General
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2011-02-10, 05:47 AM | [Ignore Me] #128 | ||
Major
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__________________
[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-02-10 at 05:48 AM. |
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2011-02-10, 06:45 AM | [Ignore Me] #129 | ||
First Lieutenant
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On a different note. I sat the other day and thought about the potential future problem of global chat spam. Since I after resubscribing noticed that at least on the NC side the global chat spam is highly annoying.
Sure it won't be a problem from day one but when the Planetside sequel reaches a more mature age and if they use the same rank system as in Planetside it will probably become a problem along with OS spamming. How about they try to introduce some sort of chain of command on continents? The highest ranking commander is the one that gets access to all the neat toys like continental chat, global chat and also OS. I haven't actually figured out how the chain of command would work but you could have for example a sort of invisible experience that keeps ticking after you reach the highest CR but it doesn't provide you with any additional benefits other than that you become the continent commander when you arrive on the continent and you are the commander with the highest experience. Anyone else has any opinions on these thoughts? |
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2011-02-10, 09:43 AM | [Ignore Me] #130 | ||
Sergeant
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Another thing I really hope that will improve is the infantry movement system it could appear to be very laggy and players could warp all over the place.
From what I recall reading on the PS forums, if done right a player could dodge left and right by tapping the left and right key at a certain pace and with agile armor the opposing player would see the player move left and right in a very unnatural lagy warp like way. What made hitting them with a weapon very difficult! I never really understood how it was done or if this was latency related, but as I was practically living next to the server with a 20ms or less ping I ruled out it had to do with my connection. Anyway, I hope they change the infantry movement system in such a way that when moving, you require to buildup some momentum before reaching top movement speed. This would also require a dodge system that with a double tap of a direction key you would be at top movement speed in the desired movement direction at the cost of some stamina. I’m hoping this would reduce or completely remove the laggy and warping from left to right behavior I’m currently seeing in game. |
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2011-02-10, 09:48 AM | [Ignore Me] #131 | |||
Lieutenant General
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2011-02-10, 09:58 AM | [Ignore Me] #133 | |||
Lieutenant General
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Regardless, it's 2011; there's no way PSN can have as bad as warping as PS does. |
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2011-02-10, 10:56 AM | [Ignore Me] #134 | ||
Dial-up, dual-core PC, high ping = MirrorBoy clones. You're talking about a game that was designed to operate with PCs built ten years ago, some of them connecting via dial-up. Guys using that set-up were bitching and moaning when dual-cores came out. I know a few who were rather top-notch players, who swore people were cheating, and come to find out they were running dual-core PCs.
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