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2011-07-12, 12:29 AM | [Ignore Me] #1 | ||
Contributor Major
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Given that we know we'll be fighting to control things other than buildings and the enclosed infantry-centric things that implies, I have to wonder:
Will infantry be dead? Okay, okay, it'll never be completely dead. But will ground-pounding be more irrelevant? As a linked question, though, do you guys anticipate that engineer deployables may play a role in promoting infantry play and putting a toe on the scales, as it were, to keep infantry relevant, even a quarter mile from the nearest building? Are deployable shelters and *manned* gun emplacements in store for engineers? Should they be? |
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2011-07-12, 12:32 AM | [Ignore Me] #2 | ||
Lieutenant General
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It sounded like the are:
Some environments dominated by ground vehicles (large open plains) Some environments dominated by infantry (dense jungles) Some environments dominated by aircraft (uneven terrain high in mountains) Some environments dominated by a mix (forest? idk) For infantry, they mentioned there will be some urban combat, and then we also have bases and towers to fight over. Infantry should be fine. |
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2011-07-12, 12:34 AM | [Ignore Me] #3 | |||
Major General
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2011-07-12, 12:47 AM | [Ignore Me] #7 | ||
First Lieutenant
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Actually they were released with tank battles and it was like that for awhile before gettin changed...for what reason i do not remember. The original idea for the BI's was very cool and worked well (nexus needed tweaked tho), just kinda went bleh with that patch that changed em all was the prob. Limiting what you can use and adjusting terrain to go hand in hand with the stuff really gave you some new gameplay experiences. Cool idea for the time, they shoulda stuck with it tho and not changed it.
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2011-07-12, 12:38 AM | [Ignore Me] #8 | ||
Major
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I hope these areas don't have specific rules to them...Like you HAVE to use ground vehicles. Even if the area is only captureable with tanks I still want to be able to go on ground with my Lancer and wreak havoc. I also some areas don't allow certain vehicles.
It would suck traveling across regions in your mossie and then suddenly it's a non aircraft region and you're forced to either fly around or stop and get out. |
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2011-07-12, 12:40 AM | [Ignore Me] #9 | |||
Major General
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Last edited by SKYeXile; 2011-07-12 at 12:41 AM. |
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2011-07-12, 12:56 AM | [Ignore Me] #10 | |||
Lieutenant General
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2011-07-12, 01:01 AM | [Ignore Me] #11 | |||
Contributor Major
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My question was more, would it be reasonable and fun to give engineers the option to deploy deployable cover to supplement the natural cover in areas that don't have them, or to construct "base defenses" as it were (like the guns on the walls that never really did enough damage in PS1) for open terrain, since there will be open terrain being fought over? |
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2011-07-12, 07:59 AM | [Ignore Me] #12 | |||
Master Sergeant
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2011-07-12, 04:22 PM | [Ignore Me] #13 | ||||
Contributor Major
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I worry that open areas will be too custom-tailored to vehicles for infantry to stand a chance because they lack cover or heavy emplacements. I worry that mountainous terrain will be too custom-tailored for air conflicts because the slopes will be literally un-navigable to other means of transport, even ATVs or on foot. I worry that the urban combat areas will be too narrow for vehicles to pass into, literally precluding them from entering the fray even cautiously and with reduced maneuverability. What I guess I don't want to see are areas where, thanks to the ability to focus and specialize my character and outfit, I feel like I shouldn't even bother fighting, even if they prove to have critical strategic value. Tacked on to those fears, as well, is an opportunity I see for engineers to provide *manned* defenses, instead of strictly automated ones like autoturrets and mines. I'd love the ability to be able to reinforce a position in such a way that it leverages and multiplies my squad's manpower, rather than simply setting up defenses that play themselves. It's my biggest gripe with specializing as an engineer in Planetside. There's no reason "deployable" or "support" should *always* mean "do things for me." |
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2011-07-12, 12:33 AM | [Ignore Me] #14 | ||
Lieutenant General
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I remember reading they want infantry to have more reliable Anti Air weaponry. Adding MAXs and maybe some infiltrator, Engi, or Commander counters, I bet there will be plenty of ways for infantry to keep an even footing against vehicles.
Edit: and like bags said, come territories seem like they will be used by vechs instead of inf. Like an open plain for tanks and rugged mountains for air.
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Last edited by Lonehunter; 2011-07-12 at 12:34 AM. |
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2011-07-12, 12:33 AM | [Ignore Me] #15 | ||
Brigadier General
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Nah, infantry always have to use the terrain around them along with AV weapons to take out vehicles. With both those things being in PS2, I'd say infantry is safe. (well, you know what I mean)
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