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2011-07-12, 01:03 AM | [Ignore Me] #16 | |||
Lieutenant General
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Oh, and the entire maps won't be one style, IIRC. |
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2011-07-12, 02:09 AM | [Ignore Me] #17 | ||
First Lieutenant
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I wonder how switching gear will work compared to the original.
Because I drive tanks a lot because I enjoy it. But sometimes when your empire have managed to secure the CY I switch to grunt gear at nearest AMS to be able to participate on foot when my tank simply wont fit in. I wonder how this will work in PS2 if we will have the same scenery change and if we will be able to quickly swap gear? |
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2011-07-12, 02:21 AM | [Ignore Me] #18 | |||
Lieutenant General
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2011-07-12, 06:10 AM | [Ignore Me] #19 | |||
Colonel
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2011-07-12, 07:59 AM | [Ignore Me] #20 | |||
Master Sergeant
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2011-07-12, 04:22 PM | [Ignore Me] #21 | ||||
Contributor Major
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I worry that open areas will be too custom-tailored to vehicles for infantry to stand a chance because they lack cover or heavy emplacements. I worry that mountainous terrain will be too custom-tailored for air conflicts because the slopes will be literally un-navigable to other means of transport, even ATVs or on foot. I worry that the urban combat areas will be too narrow for vehicles to pass into, literally precluding them from entering the fray even cautiously and with reduced maneuverability. What I guess I don't want to see are areas where, thanks to the ability to focus and specialize my character and outfit, I feel like I shouldn't even bother fighting, even if they prove to have critical strategic value. Tacked on to those fears, as well, is an opportunity I see for engineers to provide *manned* defenses, instead of strictly automated ones like autoturrets and mines. I'd love the ability to be able to reinforce a position in such a way that it leverages and multiplies my squad's manpower, rather than simply setting up defenses that play themselves. It's my biggest gripe with specializing as an engineer in Planetside. There's no reason "deployable" or "support" should *always* mean "do things for me." |
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2011-07-12, 04:38 PM | [Ignore Me] #22 | |||
Master Sergeant
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Or something like that, that makes cooperation key between all different types of units. And just because it might "favor" one type, it doesn't mean a group of smart Infantry couldn't use smaller vehicles and and AV weapons to hold off some armor or a mixed group might be able to use the surrounding environments to their advantages. |
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2011-07-12, 05:37 PM | [Ignore Me] #23 | |||
Contributor Major
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As for smart infantry and smaller vehicles, I think that kind of thing may hinge on how the skill trees are set up, and how much breadth you can accomplish. If the cert trees allow you to pursue more breadth (faster) than I'm imagining, again, not as much an issue. Or, similarly, if they don't allow for much breadth, but are structured so that things like ATVs or maybe deliverers are sprinkled into the infantry skill tree, again, that might work out "okay." |
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2011-07-12, 07:46 PM | [Ignore Me] #24 | ||
PSU Admin
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The intention this time around is to have a variety of different capturables. Terrain that can be captured by vehicles, hillsides that can be captured by infantry, and hilltops that require air support to capture, things like this.
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2011-07-12, 07:58 PM | [Ignore Me] #26 | |||
First Sergeant
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Depends on the density really. Wouldn't mind if they used same distance between bases as now, but added extra capturable points along the way.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-12, 08:06 PM | [Ignore Me] #27 | ||
Corporal
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As long as the game doesn't turn into what it is now, where vehicles are mostly garbage because AV weaponry a grunt carries can rip you to shreads.
If your in open enviroments as a grunt and some tanks come along, you should be toast. |
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2011-07-12, 08:17 PM | [Ignore Me] #29 | ||
Contributor PlanetSide 2
Game Designer |
This is one of the details I really liked. I enjoyed those Cyssor battles between Nzame and Bomazi - there were always open tank battles in the plain there and of course the bridge fight.
Being able to capture that plain with tanks would only encourage more tank battles out away from bases, and if there's good resources to claim there would be ample motivation to do it. End result = more tank battles. The same goes for the aircraft one. By having some terrain only accessible by aircraft we'd see some interesting battles in the mountains with infantry (who got transported up there) and aircraft trying to hold the terrain. Dogfighting would gravitate to those areas and it would give those who enjoy that playstyle a way to turn those dogfighting skills into direct empire advantage. I think they could even go there with the boat talk also...watery/swampy areas would obviously favor boats and we could see some cool gunboat/naval battles. |
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2011-07-12, 09:03 PM | [Ignore Me] #30 | ||
I don't know where the idea that you'll be forced into a tank or plane comes from.
[just like everyone else is saying] It may be that some places make it impossible to get a tank into because of the obstacles or constant weather effects make piloting all but impossible, or the tank-accessible roads are simply death traps because of terrain or it's a huge steppe-like landscape and infantry are mercilessly slaughtered by anything that hovers rolls or flys. Or the whole damn thing is a swamp with tree cover so only boats get used. Not: This be tank level, you fight in tank or not at all.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-07-12 at 09:04 PM. |
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