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PSU: duct tape: the ultimate engineer tool
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2004-04-28, 05:15 PM | [Ignore Me] #16 | |||
I do actually notice night cycles, but they're not often and it's only at its darkest that I notice it |
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2004-04-28, 05:19 PM | [Ignore Me] #17 | ||
Lieutenant Colonel
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i don't know why they can't just turn the sky black. okay it won;'t be true night, everything will be the same, but at leased it'll feel like it's night.
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I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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2004-04-29, 08:27 AM | [Ignore Me] #22 | ||
Corporal
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i already have to darker my room for the game when the sun is out. So I would hate night in PS
I already saw dark places on Emerald... they sucked, I couldnt see my enemies! (and all other things) If I would want to play at night, I would play splinter cell 2 /totallyDisagree |
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2004-04-30, 11:57 PM | [Ignore Me] #24 | |||
Major General
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I'd wish for day and night, but since minimum requirements is basicly what half the people have in this game it would just kill them off. Infuls would finally have their specalties at night, so no harm done.
Headlights would have to be ajusted, cause if you notice its headlights are like a part of the vehicle itself so they would have to remodel every vehicle to get rid of that and add a glow at that area instead. And speaking of vehicles, the wraith would be the most seen vehicle out of all its like a freaking lighthouse. flashlights would have to be a normal part of the body. Night Vision would have to be a implant. Searchlights would have to implemented everywhere, very sucky job. Lights on bridges (it would seem natural). What else is there that would have to implemented?
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2004-05-01, 09:12 AM | [Ignore Me] #25 | |||
Lieutenant Colonel
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Don't see whty they should add a new inplant when you can tweak an existing one, to do the same thing.
__________________
I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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2004-05-01, 09:22 AM | [Ignore Me] #26 | |||
That wouldn't assist in low-light situations. It also limits range. Your field of focus is very very short. Nightvision allows you to see "almost normally" at night. Everything is green, or shades of it. Light is amplified. You can actually supposedly see objects at greater range because they emit some sort of ambient light (ie vehicle instrumentation or soldiers flashlights or reflective surfaces), the lights are visible at magnificently long ranges, to include glows, soft hues, red lights, etc. It would take a major retool of Darklight... and we know how major retools, let alone simple patches and additions, work with this team. Further, the balancing (another problem they seem to have) of long-range night vision versus murky-up-close Infil hunting is near impossible. It would have to be a separate implant. And since we're limited to three when we generally could do with four or five already... adding another one makes it difficult to get a minimal of what you need. Of course, reinforced armor could come equipped with a built-in night vision array. After all... all reinforced armors have a faceplate, visor, etc. |
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2004-05-01, 09:56 AM | [Ignore Me] #27 | |||
Changing darklight just wouldn't work, the point is the ability to detect infils at the expense of not being able to see far ahead. If you can see far ahread AND detect infils, well what's stopping people from using it all the time. I'd like to see a proper nightvision implant, I mean at least it'd be something to rival darklight as a must have implant As for the vehicle headlights it's partly the fact that they're attached to the vehicle and partly because planetside doesn't really support dynamic lighting and hence you can make it glow all you want, but the surrounding area wont. |
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