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2011-02-01, 10:48 PM | [Ignore Me] #61 | |||
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2011-02-01, 10:49 PM | [Ignore Me] #62 | ||
Private
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Watch Tower: Limited Ground Repair Bay + Sensors
By limited I mean that the repair bay can be drained and has to recharge before use again. Example: Heals up to 5,000 - 10,000 health of a vehicle and takes 15 minutes to recharge. Air Tower: Keep as is Gun Tower: 2 Phalanx (4 if nearby base is owned by your faction) I believe this will help base attacking more challenging when the base has a Gun Tower nearby. Also keep 3 factions. This makes the game more fun and challenging during 1v1v1 battles. Also interesting to see a sandwich on a faction on a continent. Last edited by Chaotic Cow; 2011-02-01 at 10:54 PM. |
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2011-02-02, 08:04 AM | [Ignore Me] #64 | ||
What if players could ping back to the CR4/CR5/Platoon leader troop movements? I really liked that in Bad Company 2 that you could spot enemies coming in and gain XP for that. Made you feel like you were really contributing to the match. Take away reveal all enemies from the CUD and only have the reports streaming into the CR4/CR5 HUD. Then Platoon leaders could ping the locations out to their troops. Not sure if the netcode could handle that. But I'm sure it could be optimized.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2011-02-02, 12:58 PM | [Ignore Me] #66 | ||
Expand the bases so that all the fortifications outside the base play almost as big a role as those inside(walls and courtyard). Bunkers and trench's outside the walls were pretty much useless, unless you needed somewhere to duck in and have a crafty smoke . Change the base layout so the bunkers and trench's(not underground) be a bases first line of defense from frontal ground assault with a small variety of destroyable fixed weapon emplacements.
Maybe something a combat engineer can create in special areas If your forces are pushed out of the trench network then the enemy infantry can use them as cover for getting closer to the courtyard or back door entrances. A little more variety in base design (size and layout) would also be nice plus having a few areas that are very much large urban zones Like the expeditionary forces first habitation zone wide streets and lots of multi story buildings broken up into districts for fighting over or another planned city that was under construction and turned into a warzone. There's so much on my PS-N wishlist I could spend all week writing topics, and phooey I have to work |
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2011-02-02, 05:30 PM | [Ignore Me] #68 | ||
LOL, remember the bunkers that had the underground tunnel? I used to hide in those during AFK breaks. Once I did that, and came back to a bunch of tells from a guy asking where I was. I did a /who and found out he was on one of the other empires. Dude had been running around for about fifteen minutes trying to find me - evidently he and an outfit mate had been using their CUD to find enemies in the SOI.
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2011-02-03, 09:22 AM | [Ignore Me] #70 | ||
Master Sergeant
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I suddenly had an idea that may be nice:
I constantly read people saying that it is too easy to take over a base just by destroying the generator. Maybe destroying the generator can be made into a small version of taking over a base. The generator door will be locked and will be unaccessible by the other empires. The only way to open the generator door is by hacking a console at the generator door. This will start a timer of 5 minutes after which the door will open and give the opposing empire the chance to destroy the generator. The defending empire can stop this by hacking the console, just like a normal CC. The design of the room before the generator has to be changed in a way that makes it slightly easier for the opposing empire to defend the generator console while the timer is ticking. The thought around this concept is to remove the easy way of destroying the generator, while still keeping the generator in game as a strategic factor. Yes/no/maybe? |
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2011-02-03, 12:41 PM | [Ignore Me] #71 | ||
Major
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2011-02-05, 12:17 AM | [Ignore Me] #72 | ||
Major
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Thought of this tonight when I was playing supreme commander. I would love Duel Monitor Setup for Planetside Next
One screen is the game other screen is the map of the battlefield. This would be a Fantastic Feature! I really look at the map all the time. And when I lead a group of squads I look at the map all the time!. I Think this is a must have feature in PS:Next Just like this. Last edited by Tigersmith; 2011-02-05 at 12:22 AM. |
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