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2011-07-30, 02:23 AM | [Ignore Me] #31 | ||
Colonel
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Air goes faster, so less warning over the base and faster transit times. It flies over CE. Most infantry and land vehicles can't reliably attack it, it flies over the choke point where the ground battle is stalled anyway, and it can drop the grunts off anywhere.
Ground vehicles are slow. They can get pounded by vehicles, CE, infantry AV. Can get hung up on obstacles. They have to go through the navigable parts of the map, which is likely where the fighting is at anyway, or take a long, long detour. Air has some huge, huge, huge advantages, and I don't see how you could put boots on the ground as reliably with a ground transport without over buffing the ground transport vehicles or heavily nerfing galaxies. I expect ground transports to be largely useless in PS2, same as PS1, and most every game that features them. Last edited by CutterJohn; 2011-07-30 at 02:25 AM. |
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2011-07-30, 04:35 AM | [Ignore Me] #32 | ||||
The only way I can think of making sundies and delis worth much without making them rolling tanks is to make gals extremely hard to acquire and the others super accessible. Imagine, if you will, only being able to get gals on the same continent and from a DSC. It'd make that one base a critical capture point and, if people wanted to get to the fight in RExo, ground transports may be the only option. That or a horde of harassers, atvs, buggies and skyguards. edit: One of the early key points in PS1 transportation revolved around what you were in and what you had certed. Eventually, cert proliferation as well as agile+ha made a variety of hot drops (gal for rexo/max or mossie for agile) cut away at any real use for ground vehicles. The new sundies really are good but when you can just zip back to sanc and grab a gal, what's the point?
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And that was that. Last edited by exLupo; 2011-07-30 at 04:38 AM. |
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2011-07-30, 09:24 AM | [Ignore Me] #33 | |||
Colonel
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2011-07-30, 09:28 AM | [Ignore Me] #34 | ||
I think a good solution would be something ALA BF2142. Ground transports have launch pods to rapidly offload its contingent of troops, spreading them out while doing so. The game is supposed to be spread out from bases more, so depending on balance and how they design it, a tank might not beable to hold ground very long without infantry. Deli becomes Bradley IFV, deli becomes.... Super IFV? Without the need infantry to support vehicles in the open ground transport won't be used. The whole concept of Ground Transport is to keep the riflemen at the front lines. The concept of air transports is to make over, and behind the front lines with little to no vehicle support.
Short story, Infantry need vehicles to support them and vehicles need infantry to support them. To keep up with the vehicles, infantry need ground transport to deploy them in position to support the vehicles. |
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2011-07-30, 02:58 PM | [Ignore Me] #38 | |||
Sergeant Major
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2011-07-31, 04:28 AM | [Ignore Me] #39 | |||
More reason to change the paradigm. That or totally remove ground transports. If the game's designed with their non-use in mind, save the dev time.
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And that was that. |
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2011-07-31, 04:36 AM | [Ignore Me] #40 | ||
Colonel
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While I don't think players in a dedicated ground transport role would get much business(without some serious nerfs to the expectation of what galaxies will be like, or vehicle availability), I can still see that it would occasionally be necessary, or at least handy. A good vehicle with a viable role that also just happens to be a troop transport wouldn't be a bad thing.
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2011-08-01, 11:40 AM | [Ignore Me] #41 | ||
First Sergeant
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I think they'll see a lot more use if planes are harder to control. Especially requiring a minimal speed for them to stay airborne. This means landing and take-off will be more difficult as well.
This will make it a lot harder for plane drivers and gunners to kill small targets, like infantry and MAXes. Speed can be both an advantage and a disadvantage if played properly. And if it's hard to land a galaxy, it will be used a lot less as a taxi from one battlefield to another, as it will be easier to grab a bang bus. |
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2011-08-01, 04:26 PM | [Ignore Me] #42 | ||
Master Sergeant
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I think the best way to make apcs more viable is to buff AA. Galaxies simply had way too much go their own way in PS1. They could take just about any AA on the nose long enough to drop of troops and usually get away (speaking as a long time gal pilot myself) and as long as that's possible, no way ground transports are viable. Without a decent counter, the Galaxy had everything the sunderer had and more in terms of transport ability.
On a side note, revamping the design of the transports would be great. The deliverer and the sunderer both looked ridiculous. |
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