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Old 2012-04-30, 04:39 AM   [Ignore Me] #16
MercDT
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Re: Weather


Wait, I thought basic weather was going to make it into launch?

I'm confused...
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Old 2012-04-30, 07:02 AM   [Ignore Me] #17
Kran De Loy
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Re: Weather


Originally Posted by MercDT View Post
Wait, I thought basic weather was going to make it into launch?

I'm confused...
Yes. So are we. Thus the reason to this thread. It would be much appreciated if people could find and link to quotes on this forum, PS2 Reddit or other interviews with Higby or anyone else that state the status of weather conditions. Because we're too lazy to do it ourselves and/or can't find the needles in the stacks of hay littered all over Google.

Or better yet get Higby or Ryan Elam who seems to be generally in charge of the code monkeys and architects to comment on how weather is coming along.
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Old 2012-04-30, 12:12 PM   [Ignore Me] #18
Canaris
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Re: Weather


on top of the mentions types of storms I'd love to see fog banks drift by in game too, doing combat in the middle of a whiteout. EPIC! add a whole new spectrum to combat like the idea of using the rising and setting sun to add attack using weather to hide your movements.
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Old 2012-04-30, 12:33 PM   [Ignore Me] #19
onwee
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Re: Weather


Originally Posted by Canaris View Post
on top of the mentions types of storms I'd love to see fog banks drift by in game too, doing combat in the middle of a whiteout. EPIC! add a whole new spectrum to combat like the idea of using the rising and setting sun to add attack using weather to hide your movements.
I would like to point out that there has been a discussion very similar to this in the Ideas vault for quite a while now. I love the idea of weather effecting gameplay as well.

Last edited by onwee; 2012-04-30 at 12:35 PM.
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Old 2012-04-30, 12:52 PM   [Ignore Me] #20
Mechzz
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Re: Weather


I like the idea of matching the attack to the weather. But to do that effectively, there needs to be a weather forecast/moon phase forecast we can use in our plans.

Who from the Dev team should become the first Auraxian weather forecaster?
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Old 2012-04-30, 01:38 PM   [Ignore Me] #21
Kipper
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Re: Weather


I like the idea of having the next few hours weather as a tactical layer on the map so you can plan attacks around certain weather events.

Even better if there was a margin for error so that the rain might not last as long as you thought, or not come at all!
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Old 2012-04-30, 01:48 PM   [Ignore Me] #22
onwee
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Re: Weather


Originally Posted by Kipper View Post
Even better if there was a margin for error so that the rain might not last as long as you thought, or not come at all!
Or it could just be completely wrong like my local weather forecasts. They can be like "chance of rain" and then you wake up to 18 inches of snow.
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Old 2012-04-30, 01:52 PM   [Ignore Me] #23
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Re: Weather


Originally Posted by onwee View Post
Or it could just be completely wrong like my local weather forecasts. They can be like "chance of rain" and then you wake up to 18 inches of snow.
What an awesome job, where all day you get to just say "this might happen, but then, it might not... who knows?" and get paid for knowing your subject

(Yes, I know meteorology is a complicated science, but I'm )
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Old 2012-04-30, 01:55 PM   [Ignore Me] #24
Lokster
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Re: Weather


I find it impossible to believe that a next-gen custom MMO engine does not support complex weather events. I'm positive this is going to be in the game ... even if the devs have not confirmed it.

Also, like many have said, weather should be forced.
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Old 2012-04-30, 01:55 PM   [Ignore Me] #25
Mechzz
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Re: Weather


Originally Posted by Kipper View Post
What an awesome job, where all day you get to just say "this might happen, but then, it might not... who knows?" and get paid for knowing your subject

(Yes, I know meteorology is a complicated science, but I'm )
haha! We have our first "nerf the forecaster" comment!
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Old 2012-04-30, 03:11 PM   [Ignore Me] #26
Shogun
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Re: Weather


the sun and the insane day night cycle will be in for sure.

and i think other weather will be added sooner or later.

what i would like to see is gameplay changing weather.
anyone thought of the effect of a storm on the new flight physics?
i want storms to be dangerous to aircrafts, so troops can use a storm for cover and only the best ace pilots would be able to attack through a storm!
random lightning strikes in a thonderstorm would be cool as well. maybe even with real behaviour like tallest metal will draw lightnings.

a forecast system could be a GREAT commander cert-tree-addition!
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Last edited by Shogun; 2012-04-30 at 03:14 PM.
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Old 2012-04-30, 04:32 PM   [Ignore Me] #27
Toppopia
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Re: Weather


There is a thread about more advanced weather systems here.
http://www.planetside-universe.com/s...ad.php?t=40837
But some of that includes violent weather as that is the title but there is still some cool ideas, like fog, lightening storms, etc.
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Old 2012-04-30, 04:49 PM   [Ignore Me] #28
Shogun
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Re: Weather


if there is rain, the vs weapons should burn the raindrops to steam and produce rainbows
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Old 2012-04-30, 05:55 PM   [Ignore Me] #29
Xyntech
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Re: Weather


Originally Posted by Shogun View Post
if there is rain, the vs weapons should burn the raindrops to steam and produce rainbows
No arguments here.

TRay? Is Forgelight awesome enough to do this? Rainbow power please.
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Old 2012-04-30, 06:14 PM   [Ignore Me] #30
SniperSteve
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Re: Weather


Lol, that rainbow idea is actually rather epic. hahaha
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